Dragon Quest IX Hints
Weapon Skill Descriptions
Sword:
1. Dragon Slash: deal extra damage to dragon monsters. MP cost: 0
2. Sword Damage+10: sword damage +10 when sword is equipped.
3. Metal Slash: deal extra damage to metal monsters. MP cost: 0
4. Critical up: chance to critical up when sword is equipped.
5. Miracle sword: attack monster and also recover hp. MP cost: 4
6. Sword Damage+20: sword damage +20 when sword is equipped.
7. Sonic Slash: attack twice in one round. MP cost: 2
8. Sword Damage+30: sword damage +30 when sword is equipped.
9. Giga lightening slash: deal damage to a group of monsters. MP cost: 15
10. Sword usable to all classes.
Super move: giga explosion slash: a group of monsters take severe damage.
Whip:
1. Twisted whip: attack and chance to confuse a monster. MP cost: 3
2. Whip of love: attack a group of monsters.
3. Whip Damage+10: whip damage +10 when whip is equipped.
4. Wrapping whip: attack and chance to paralyze a monster. MP cost: 3
5. Whip Damage+20: whip damage +20 when whip is equipped.
6. Whip of sleepiness: attack a group of monsters and chance to make them sleep. MP cost: 3
7. Whip Damage+30: whip damage +30 when whip is equipped.
8. Feet trapping whip: attack a group of monsters and recover hp. MP cost: 5
9. Double dragon whip: randomly attack a group of monsters twice. MP cost: 10
10. Whip usable to all classes.
Super move: Crawling snake: a gigantic snake attack a group of monsters.
Axe:
1. Wood chop: deal extra damage to wood type monsters.
2. Axe Damage+10: axe damage +10 when axe is equipped.
3. Splitting Chop: attack and chance to paralyze monster MP cost: 3
4. Critical up: chance to critical up when axe is equipped.
5. Crushing chop: attack and lower monster's defense.
6. Axe Damage+20: axe damage +20 when axe is equipped.
7. Frenzy Chop: higher chance to miss, but always result in critical hit when hit. MP cost: 8
8. Axe Damage+30: axe damage +30 when axe is equipped.
9. Invincible chop: attack a group of monsters.
10. Axe usable to all classes.
Super move: Incredible chop: deal incredible damage to one monster.
Shield:
1. Shield bash: attack a monster and guard at the same time. MP cost: 4
2. Shield block+2%: block rate increased by 2% when shield is equipped.
3. Harden defense: reduce damage greatly. MP cost: 3
4. Shield block+2%: block rate increased by 2% when shield is equipped.
5. Shield up: greatly increase block rate. MP cost: 4
6. Mirror of shield: able to reflect spells. MP cost: 4
7. Shield block+2%: block rate increased by 2% when shield is equipped.
8. Guardian of shield: remove abnormal condition.
9. Evasive stance: deal damage and evade monster's attack. MP cost: 12
10. Shield usable to all classes.
Super move: Total block: high chance to block attacks.
Spear:
1. Lightening jab: becoming first to attack.
2. Spear Damage+10: spear damage +10 when spear is equipped.
3. Metal pierce: extra damage to metal monsters.
4. Critical thrust: raise critical attack one monster. MP cost: 3
5. Critical up: chance to critical up when spear is equipped.
6. Spear Damage+20: spear damage +20 when spear is equipped.
7. Issen: higher chance to miss, but always result in critical hit.
8. Spear Damage+30: spear damage +30 when spear is equipped.
9. Multiple thrust: randomly attack one monster twice.
10. Spear usable to all classes.
Super move: guardian from hell attack all monsters.
Staff:
1. Staff Damage+10: staff damage +10 when staff is equipped.
2. Feet lifting: tripping a group of monsters.
3. Critical up: chance to critical up when staff is equipped.
4. Hell Way: deal great damage to zombie type monsters.
5. Staff Damage+20: staff damage +20 when staff is equipped.
6. Dance of staff: attack a group of monsters.
7. Double attack +4%: attack twice chance +4% when equipped with staff.
8. Icy Staff hit: randomly attack monster with icy damage.
9. Staff Damage+30: staff damage +30 when staff is equipped.
10. Staff usable to all classes.
Super move: evade monster's attack and inflict great damage to monster.
Hammer:
1. heart hammer: aim at heart and attack, chance to stun. MP cost: 2
2. Hammer Damage+10: hammer damage +10 when hammer is equipped.
3. Golden hammer: gain gold while hitting monster. MP cost: 2
4. Critical up: chance to critical up when hammer is equipped.
5. Last hammer: attack last monster. MP cost: 3
6. Hammer Damage+20: hammer damage +20 when hammer is equipped.
7. Big slam: extra damage to organic monster.
8. Hammer Damage+30: hammer damage +30 when hammer is equipped.
9. Earthquake: deal damage to all monsters. MP cost: 12
10. Hammer usable to all classes.
Super move: Explosive smash: attack all monsters.
Barehand:
1. stone throwing: throw stone at a group of monsters.
2. Barehand Damage+10: barehand damage +10 when using barehand.
3. whirling punch: attack a group of monsters.
4. Critical up: chance to critical up when using barehand.
5. Power up: deal powerful damage to one monster. MP cost: 2
6. Double punch up 4%: chance to hit twice up 4%.
7. explosive punch: randomly attack monster 4 times.
8. Barehand Damage+30: barehand damage +30 when using barehand.
9. Falling Rock: attack all monsters with huge rock. MP cost: 8
10. Barehand usable to all classes.
Super move: Miracle of moon: ???
Dagger:
1. poison dagger: chance to poison monster with attack. MP cost: 2
2. Dagger Damage+10: dagger damage +10 when dagger is equipped.
3. ambush killer: extra damage to insect type monsters.
4. Critical up: chance to critical up when using dagger.
5. death hunter: deal extra damage to poison, paralyzed monster. MP cost: 3
6. Dagger Damage+20: dagger damage +20 when dagger is equipped.
7. assassinated dagger: critical hit one monster. MP cost: 3
8. Dagger Damage+30: dagger damage +30 when dagger is equipped
9. Blood leeching: attack and drain one monster hp.
10. Dagger usable to all classes.
Super move: massive damage to monsters in sleep or confusion.
Submitted By: Hey, it's Tony
More Weapon Skills
Claw:
Flying breeze: create air wave and attack one monster.
Claw Damage+10: claw damage +10 when claw is equipped.
Machine punch: deal extra damage to machinery type monsters.
Critical up: chance to critical up when claw is equipped.
Trail of claw: attack one monster four times.
Claw Damage+20: claw damage +20 when claw is equipped.
Claw of tiger: attack one monster fiercely twice.
Claw Damage+30: claw damage +30 when claw is equipped.
golden sharp claw: attack and remove one monster's status.
Claw usable to all classes.
Super move: God of destruction: deliver heavy blow to one monster.
Boomerang:
Cross cutting: attack one monster.
Power throw: attack all monsters.
Boomerang Damage+10: boomerang damage +10 when boomerang is equipped.
Slime breeze: attack all slimes effectivelly.
Boomerang Damage+20: boomerang damage +20 when boomerang is equipped.
Lightening twister: strike all monsters with lightening.
Burning strike: attack one monster with fire element.
Boomerang Damage+30: boomerang damage +30 when boomerang is equipped.
Sharpen metal wing: attack one metal type monster with increased damage.
Boomerang usable to all classes.
Super move: giga throw: ???
Submitted By: Hey, it's Tony