Digimon World DS

Party like when the Digimon were sorta popular in 1999

You'll spend the meat of the game traversing different locations that range from straight-path cake walks to confusingly-designed mind-benders you need a GPS and an atlas to navigate. From here, you fight random battles, grind your levels and take out the boss. What sucks is that none of your Digimon have healing powers, leaving you to use only the items you brought with you. In some cases, you'll come to the boss with hardly any healing or revival items left in your stash. Luckily, since you can't die when your Digimon fall, you'll just end up back in Digi World without losing your levels. Then you have to stock up on more items and go through the dungeon again. Thanks. 

And why aren't there dungeon maps? The top screen is reserved for a camera view of what's going on back at your Digi Farms. That's great when you want to see your Digimon use the bathroom (no joke) but infuriatingly bad when you want to see the exit. You're made to feel like your punishment for a wrong turn is more random battles. It's nice there's a save-anywhere feature because at some points you'll need a break. 
 
The Knowledge
Digimon World DS
Digimon World DS

Genre: Role Playing
Release date: Nov 7, 2006
Published by: Namco Bandai
Developed by: Bandai
Multiplayer Modes:
Online
2 player VS
6 DECENT
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