There's arguably some creativity in the souls-as-power-ups bit, but having to switch into spirit mode, grab the proper color orb (assuming the tapping works; it's erratic), and sling it at DJ's feet in order to heal is a cumbersome chore. And heaven help you if you reach a spirit switch that needs a white soul when all you have is yellow and red - you have to backtrack and slaughter respawning enemies 'til one gives up the properly colored goods. Even with two low-grade mini-games, that's just not enough fun for us to want to keep playing.



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