By
Edge
posted 5 years, 10 months ago
|
Thursday 20 April 2006
For a game most often name-checked for its menu system, Secret of Mana always had a wealth of other pleasures to offer, from its lush environments to its absorbing combat and its engaging story.
And, at first sight, Children of Mana looks set to top it, with sumptuous locations and rambunctious, punchy action. But there's a caveat: this isn't an adventure.
There's no story, no towns to explore, no elemental powers to unlock. A pure dungeon crawl, Children of Mana limits
For a game most often name-checked for its menu system, Super Nintendo classic Secret of Mana always had a wealth of other pleasures to offer, from its lush environments to its absorbing combat and engaging story.
And, at first sight, Children of Mana looks set to top it with sumptuous locations and rambunctious, punchy action. But there's a caveat: this isn't an adventure.
There's no story, no towns to explore, no elemental powers to unlock. A pure dungeon crawl, Children of Mana limits its