So that's it, then. After six years the epic Lost comes to an end in pretty disappointing style. If you've yet to see the finale, just take comfort that it doesn't end up all being a dream of the dog. Still, the fairly crushing finale got us thinking about equally epic games that ended on a disappointing whimper. And all the titles inside are either guilty of rubbish, anti climactic endings or deeply underwhelming last levels/ bosses.
In the mid-‘90s console scene, everyone knew that importing games from Japan was where the real action was at; because of the prohibitive cost of publishing games in the US, tons of great games stayed in Japan, apparently because they were just too awesome to find audiences outside of its borders.
The idiot box has had its time. These games do its job better.
Videogames get canceled all the time, but it seems like massively multiplayer titles suffer this fate more than any other genre. What's sad is that a number of these games had the potential to be great, but for various reasons never ended up being released. Here are eight MMOs that had us excited when they were announced and depressed when we found out we’d never be able to play them.
People like to see good triumph over evil. It's the reason Superman always wins despite getting stabbed in the face with shards of Kryptonite. Why John McClane beats a skyscraper full of heavily-armed terrorists with nothing but a string vest. And why those pesky S.T.A.R.S. agents always get the better of the T-virus. Sometimes, though, there are games brave enough to spit in the face of convention and let their no gooders go