Act I: Main Quests
Call of the Arisen
When you enter the Encampment, you will hear a voice. Follow
your pawn up the trail and you will come to Ecbal in the Command Center along
with a Rift Stone. Examine it and it will tell you that you must prove that you
are the Arisen. Head back down the path and a scene will play showing a guard
running. Make your way to the East and leave to go out the gate.
When outside the gate, another scene will play showing a
large Cyclops and a few Goblins. Put down the Goblins and attack the Cyclops by
hacking and climbing his legs. When done, collect the fallen goods from the
ground and head back in to the Encampment. Walk back to the Rift stone and you
will then need to create your pawn. Do so and the quest is complete.
Head to the Encampment and talk to Mercedes who is hanging
out just outside the Command Center. Choose to rest and then you will be awoken
by a cutscene. Battle the Hydra by climbing onto its throat and eventually you
will cut off one of its heads. Once the head is off, another short scene will
play and you will need to talk to Mercedes again. Accept her next quest to
deliver the head to Gran Soren to complete this one.
Off With its Head
Once the Hydra is down, Mercedes will want to take it to
the Duke. You will need to make your way north out of the Encampment and head
for the Mountain Waycastle. Once there, you will meet Mercedes with the Hydra
head on a cart. Now you will need to escort it to Gran Soren simply by fighting
off the goblins, bandits, and harpies that show up. There is one tricky spot
where rocks will come rolling towards you when you are in the mountain pass,
but you can kick the Ox to make it speed up. Be careful with your kicks though,
as they take away from its health. If the Ox does get low on health, either
heal it, or get healed while standing next to it. Once you enter Gran Soren,
talk to Mason, the man who approaches you, and the quest will end.
A Matter of
Gather info about Pawn Legions
When you arrive in Gran Soren, make your way just east of
the Fountain Square and speak to Asalam the innkeeper. He will tell you to go
west and visit the Pawn Guild to learn more. Make your way to the stairs behind
the weapon upgrade shop, north of the Fountain Square, and talk to Ser Camillus
who will tell you the Pawn Guild is through the doorway and to the left. Make
your way down the path and enter the building there. Once inside, talk to
Barnaby and the quest will be complete.
Lure of the Abyss
When you enter the gate that leads to Everfall, you will
need to get to the bottom of the large cavern. Use the circling path to go
downwards and eventually you will come to a lever on the wall that will open
some gates and close others. You can use it if you like to explore some of the
side passages along the way, but you’ll have to come back to it when you reach
the bottom to open the gate down there. Just past the lever, there’s an ogre to
If you can get it to run off the side of the ledge and
down to the ground far below, it will be an instant kill and you won’t have to
worry about him. Once you reach the bottom, explore the crypt and open the
coffin to release an armored skeleton. Kill him and get the engraved lever from
his coffin. Use it on the door at the end of the crypt to gain access to a
couple of chests that have some great goodies in them.
Head back through the crypt and into the center door to
the very bottom of the Everfall. Then you’ll see a platform surrounded by blue
light. Before you stand on it, look around the room and you’ll find a Wakestone
fragment. Grab it and then examine the blue lighted platform and some tentacles
will start to attack. Don’t bother trying to fight them and just run up the
stairs and back to the Everfall entrance. Once you reach it a scene will play
and you will need to talk to Barnaby to end the quest.
For this quest, you will be doing quite a bit of traveling. First you’ll need to head to the field and talk to the farmer there.
Once you talk to him, head to the Black Cat in the Vernery, and then to
Fountain Square to talk to Maurin. He will tell you about the Hillfigure knoll
and tell you that’s where you should check next. Make your way there, across
the river to the north of Gran Soren, to a small structure made out of rocks
with a line figure on the ground and a scene will play. Once inside the Hillfigure
Knoll, talk to the Dragonforged to learn about the stone. Once you are done
with the conversation, ransack the cave for goods and then return to Maxillian
to complete the quest.
For this long quest, you will need to make your way to
the Shadow Fort to meet with the Captain and his troops. Sneak through the hole
in the ground and you will fight a few goblins and come out inside the
Shadow Fort. Clear out the Goblins on the upper level and you will see that
there is a missing lever to open the gate for the soldiers. Slide down the
ladder and enter the middle building on the left side. Find the lever in there
and return to the opening to use it. Let the soldiers in and then you will have
to take down one of the Cyclops to progress the quest. When you do, the lead
goblin will appear at the gate and run inside the fort.
Go into the castle and to the top floor and across to the
second door way. Follow the stairs down to the command room and attack the
chieftain. Once he runs away, head back outside. Talk to the captain and he
will drop some phat loot on you which should include a Ferrystone. Use it to
get back to Gran Soren and talk to Maximillian to end the quest.
For this quest, you will first need to talk with
Meredith in the inn and then Mason in the slums. When you find him, accept the offer to
take on the investigation and he will give you a badge to talk to others about
the Salvation. Now you will need to talk to Amity, Baden, and Ser Sairus (all
are found around the city) and then head to the catacombs entrance to the north
of Gran Soren. Once inside, fight your way through until a cutscene play and
then you will have to decide whether or not to kill Marcelo. If you
choose not to kill him, Mason will want nothing to do with you and won’t appear
again later on in the game.