Dragon Ball Z: Budokai Tenkaichi 3 review

More expansion than a true franchise extension, but fans won't object

Pros

  • Roughly 160 playable fighters
  • Sharp cel-shaded characters
  • Endless battles across modes

Cons

  • Still rather repetitive
  • Characters all play similarly
  • Laggy online play
  • at least for now

Nov 16, 2007

Talk about truth in advertising - check out the slogan adorning the print campaign for Dragon Ball Z: Budokai Tenkaichi 3: "Introducing, among other things, some people you haven't had a chance to punch in the face yet."

That's the long and short of it in the third iteration of the Budokai Tenkaichi fighting franchise. Though this is only the second DBZ title on Wii, there have been several more on PS2. As is often the case with yearly, numbered iterations in any franchise, Budokai Tenkaichi 3 doesn't deviate significantly from its immediate predecessor. It simply adds on to the formula with more playable characters (up from 130 in BT2 to about 160 in total), stages, and ways to duke it out than ever before.

But on the battlefield, casual observers will wonder if anything has changed at all. Like last year's game, Budokai Tenkaichi 3 strikes a curious balance between moderate depth (in the form of character customization and transformations) and mind-numbing repetition. Sure, the grunting, pointy-haired fighters can hover freely around the massive, vertical worlds and pull off a wide variety of spectacular moves, but the most effective plan of attack typically revolves around endless button-mashing and 70-hit combos. Budokai Tenkaichi 3 does admirably represents the chaos of the source material however, even if you sometimes feel like you're going through the motions.

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