Dragon Ball Z: Budokai Tenkaichi 2 review

Giant fireballs are more fun when you throw them yourself

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Controls aside, Tenkaichi 2 piles on some cool new features. The battles are a lot more dramatic now that your characters can turn the tables by transforming into blond supermen, giant apes or other monsters mid-match. Pick the right tag team, and you'll even be able to combine them into one super-powerful fighter to kick colossal heaps of ass.

The only problem is that, even with a roster of 130 characters (which, to be fair, includes all those cool transformations), they all kind of play the same. That cuts down on the already steep learning curve, sure, and a few combatants are dramatically different than others, but unless you start busting out the special moves and combos, your fighters feel interchangeable.

The good news is that you can customize and beef up their abilities a bit by giving them "Z-items," which can either boost things like speed and attack power, or can grant special abilities like healing. The Z-items add a surprising amount of depth to the game; since they gain experience (rather than the characters themselves) you can swap them between fighters, and creating new Z-items by fusing existing ones plays a big part in unlocking new secrets and characters.

More info

GenreFighting
DescriptionWith nearly 130 fighters, 24 full storylines and countless lightning-fast martial-arts battles, this is the definitive DBZ experience.
Platform"PS2","Wii"
US censor rating"Teen","Teen"
UK censor rating"",""
Alternative names"DBZ Budokai Tenkaichi 2","DBZ Budokai Tenkaichi II","DBZ Budokai Tenkaichi II","DBZ Budokai Tenkaichi II"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.