Dragon Age: Origins walkthrough

Nature of the Beast

NEW AREA: Brecilian Outskirts
After a brief intro, you’ll find yourself in a Dalish camp. There are a bunch of quests to gather here, as usual, but your goal should be the Brecilian Forest.

NEW AREA: Brecilian Forest
There’s a Great Bear here protecting a Longsword, as well as a few wolves. Don’t miss the Andraste’s Grace at the top of the map! Leliana will go nuts for it. Swiftrunner will meet you, and then you’ll have some Darkspawn to deal with, including an Ogre.

In a pile of rubble near where you fight the Ogre, you’ll find two gifts: an Ox Bone for your dog, and a Painted Skyball, which any party member will like. Soldier on through the forest, taking any loot you find.

You’ll see a Dalish woman who has been turned into a werewolf up ahead. Mercy killing her will win you a few points with Leliana. A pack of bears can be found to the north, along with another Ogre. There’s a hermit hiding in a tree stump that will trade some items with you. Reach into his hut and steal the Grand Oak Acorn. You’ll have to fight the geezer off next, but he shouldn’t be a problem. In the south is the Grand Oak, who will gladly take your acorn. Behind the Great Oak is a campsite. Examine all of the items here and you’ll unleash a Shade Demon. Be careful! You’ll have to fight it by yourself.

Now that you’ve helped out the Great Oak, you can disturb the tombstones in the same area to summon another Remnant and get a Juggernaut Helm and Tevinter Shield. You can also pass through that annoying Forest Barrier, too. Swiftrunner will greet you, but you won’t be able to kill him. A pile of bones just past where you fight him holds an Onyx Demon Statuette for Alistair. Grab the rune in the nearby chest on your way to the Ruins.

Make your way south, fighting the giant spiders along your way. There’s a Dragon in a room filled with traps. If you have a Rogue who can disarm the traps, you can rack up easy experience here. Don’t forget to loot the Dragon’s Hoard.

A ghostly boy waits for you on the lower level. He’s going to ambush you, so try and funnel the skeletons into a doorway and let ‘em have it. In the right room lies a Sarcophagus, with a Fancy Scroll (for Wynne) and a Tablet, both of which are tied to quests. In the far southwest corner of the map is a Sarcophagus with a Legacy White Shear for Oghren, and some nice gear too.

You’ll also spot a Phylactery in the southern room.  Touch the gem, apologize for frightening it, offer to help it, and then approach the stone altar with the gem. Take its memories, and then put it back. You’ll complete the Arcane Warrior Quest. The Entrance to the Lair of the Werewolves is in the top left corner of the map.

NEW AREA: Lair of the Werewolves
The werewolves are not happy to see you. If one gets on top of you, you’re in trouble. If you can, get a teammate to help you out, quick! Near where you meet the Gatekeeper is a Glass Phylactery, which will summon another Remnant. You can fight the Gatekeeper, but he’ll bring a lot more of his friends along.

After talking to the Lady of the Forest, you’ll need to get Zathrian. Don’t miss the shortcut to the upper level to the right of where you talk to her! You can choose to side with either Zathrian or the Lady of the Forest. There’s an Achievement/Trophy for both choices. You’ll only get Slayer if you convince the Lady to kill all the Elves back at camp. However, you should know that Leliana and Alistair side with the Werewolves; Morrigan, on the other hand, does not. Depending on your choice, you’ll fight one of two bosses: Zathrian or the Lady of the Forest (revealed as Witherfang).

BOSS: Witherfang
Your usual techniques for taking down groups will work fine, though funneling the wolves isn’t a great option in such a big room.

BOSS: Zathrian
Zathrian will summon a few trees to help him while he fires projectiles from a distance. You might try a Mana drain spell, or maybe a shield to protect yourself from his magic. Make sure you don’t kill him after the battle, though – Leliana won’t like it. He’ll end the curse for you, which will make everyone happy, especially Leliana. Travel back to the Dalish camp to finish this quest.
Congratulations! You’ve ended the Elf/Werewolf conflict.


  • Chaoscoolperson - June 1, 2011 12:03 a.m.

    Two things about Orzammar. 1 you have to choose a side for the entire quest. it is impossible to choose both people as king and trying to convince both sides that you are working for them will just make you do more work. 2nd DO NOT BRING BOTH OGRHEN AND SHALE TO FIND BRANKA. Shal will fight you if you side with Branka and while Ogrhen won't fight you if you side with Caridin it's still not nice to kill his wife, the paragon. Preferably bring niether and side with Caridin because Frankly Branka is crazy
  • Chaoscoolperson - May 31, 2011 11:46 p.m.

    I recomend fighting the High dragon while looking for Andraste's ashes. It is good practice for when you have to fight the Archdemon who is also a dragon, and the dragon scales can create a dragon scale armor that is the most powerful no-DLC armor in the game. Make sure to give wade two sets of drake scales first though. The first armor set he'll think is crap the second will be perfect and the dragon scales you won't have to wait on. I also recommend turning it into Dragon Bone Plate armor, as once again, Wade's Superior Dragon Bone Plate Armor is the strongest non-DLC armor in game. (I never compared it to king Cailin's armor or the Warden Commander Armor.)
  • Chaoscoolperson - May 31, 2011 11:36 p.m.

    one problem wit this guide is that you don't have to kill connor. I haven't in any of my playthroughs. I get in character act like I don't know what I'm supposed to do Alistair suggests Redcliife, I go to Redcliffe first. when I get there I leave Jowan in the cell then I go and meet connor. They say that they have to perform a blood magic ritual on him I say that I can go get the mages help. I get the mages help and send Jowan in to fight. Connor doesn't die and I have to go get Andraste's ashes. the end
  • alcapone2099 - March 18, 2011 10 p.m.

    Great walk through but this part is partly wrong "No matter what, Mother Hanna’s not going to give holy protection to Perth and his soldiers, so this task isn’t really worth your time. Might as well wait for sundown." no she wont give magical protection but she does give symbolic protection if you have enough persuasion then u can end another quest fully done
  • spanky9006 - December 21, 2010 10:36 p.m.

    Gamejunkie9214 Dont use Sten if you have shayle the golem use him cuz of his enourmous quake power wich hits all mobs alistair sword and shield is good and morighan with arcane + healing + weaken skills and bloodaxe same party for you these are most combined group for the payable options for free go to
  • Gamejunkie9214 - April 11, 2010 3:26 p.m.

    Im still having trouble with the archdemon. im a lvl 20 warrior(Duel-Wield), and have Alistar(Sword and Duncan's Shield), Sten(Two-Handed Maul), and Morrigan any suggestions on any tactics?
  • bloodaxe - January 13, 2010 1:46 a.m.

    ok wats the best party to beat Branka/Caridin? im stuck on that
  • robantor - January 10, 2010 11:34 p.m.

    haha, i see this the day after i beat it.
  • Samael - January 10, 2010 12:17 a.m.

    HOLY CRAP GSTAR COOGI EVISU TRUE JEANS FOR ONLY $35-39? Yeah, reported.... Good guide, but it's a bit late isn't it? Why are you guys suddenly doing DAO stuff?
  • xecutioner - January 9, 2010 4:10 p.m.

    Man, the last month and a half were consumed playing this game non stop.

Showing 1-11 of 11 comments

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