Dragon Age: Origins walkthrough

Stuck? We'll get you to the Archdemon in no time flat

Dragon Age: Origins is massive. Of course, you knew that already. Doing a guide that covers every sidequest, item location, and available dialogue option for every class, race, and gender combination would be tantamount to creating an encyclopedia. But what if you%26rsquo;re just stuck at a particular point in the main story and you don%26rsquo;t want to sift through the mountains of text covering every little side detail? Read our guide. We%26rsquo;ll see you through the rough bits. And if you're just looking for love, head over to our DAOromance and recruitment guide.


Table of Contents


Becoming a Grey Warden
The Circle of Magi
The Arl of Redcliffe
Nature of the Beast
A Paragon of Her Kind
The Landsmeet
The Landsmeet, revisited
The Final Battle


Becoming a Grey Warden


Depending on the race and class you choose when you build your character, you%26rsquo;ll experience a unique Origin Story. They%26rsquo;re pretty straightforward %26ndash; just follow any quest markers the game gives you and get comfortable with the basic battle mechanics. Our guide will begin once your Origin Story is complete, i.e., you%26rsquo;ve started your quest to become a Grey Warden.

NEW AREA: Ostagar
You%26rsquo;ll arrive in Ostagar and immediately be given the option to engage in a number of sidequests. Our guide will keep you on the main story path as much as possible, unless the reward for completing a sidequest is particularly useful. For now, talk to Alistair.

RECRUIT: Alistair
He%26rsquo;ll be marked with a quest icon, and you%26rsquo;ll have to talk to him to continue. He%26rsquo;ll join you automatically, but be nice to him %26ndash; %26ldquo;I look forward to traveling with you%26rdquo; is a good, positive response.

RECRUIT: Jory, Daveth
Also automatic when you talk to Duncan.

RECRUIT: Dog
There%26rsquo;s a dog that%26rsquo;s sick in the Kennels. First, put on his muzzle, and you%26rsquo;ll get a sidequest to find a healing flower. It%26rsquo;s in the Korcari Wilds. Heal the Dog, and he%26rsquo;ll be yours to keep after the Tower of Ishal mission. He%26rsquo;ll appreciate any bones you find.

Make your way through the Korcari Wilds and meet Morrigan. You%26rsquo;ll join the Grey Wardens officially through the Joining, and go through a couple cutscenes before beginning the Tower of Ishal mission.

NEW AREA: Tower of Ishal
RECRUIT: Tower Guard/Soldier

You%26rsquo;ll have your first real taste of battle here in the Tower of Ishal. There%26rsquo;s not much good loot, but keep in mind that you can%26rsquo;t return here once the battle is over.

BOSS: Ogre
On the top floor of the tower, you%26rsquo;ll face your first real boss encounter with an Ogre. When he crouches down, he%26rsquo;s preparing a charge move, so get out of the way. His shockwave will knock you down, so if you%26rsquo;re playing a Mage, it may be in your best interest to stay back and let your comrades soak up more of the damage. Otherwise, let loose on him and heal as needed.


Above: Order your party to spread out when the Ogre gets ready to charge

RECRUIT: Morrigan
Automatically recruited, but try not to get involved in the conflict between Alistair and Morrigan. They never get a long, and you%26rsquo;ll lose points with whomever you side against.

NEW AREA: Lothering
RECRUIT: Sten / Leliana
Sten, a Qunari criminal, waits in a cage near the edge of town. Tell Sten you%26rsquo;re a Grey Warden and he%26rsquo;ll recommend talking to the Reverend Mother to get the key to his cage. You%26rsquo;re not going to convince the Reverend Mother to give you Sten%26rsquo;s key without threatening her, though. Threatening a priest will severely hurt your approval rating with Alistair, but will raise your approval with Morrigan.

Better to first go into Dane%26rsquo;s Refuge and fight the guards. You%26rsquo;ll be able to pick up Leliana automatically when you talk to her. Talk to the Reverend Mother with Leliana in your party, and you%26rsquo;ll automatically get the key to pick up Sten.

NOTE: The sidequests in both Lothering and Ostagar are one-time only. Whether you complete them or not is up to you. But you won%26rsquo;t be able to go back and complete them later if you skip them.

NEW AREA: Camp
Head north in Lothering, and move on. After meeting some friendly dwarves, you%26rsquo;ll wind up at night in camp. Talking to Alistair at camp can make him drop hints about an amulet you%26rsquo;ll find in the Arl Study in Redcliffe a little later. While traveling to Redcliffe, Alistair will reveal a secret about his royal heritage. Being understanding is a good move. He%26rsquo;ll also appreciate it if you avoid telling him that you think of him differently. You can also buy a Golden rope Necklace from the Dwarf here %26ndash; Morrigan will love it.

Congratulations! You%26rsquo;ve become a Grey Warden, assembled a party, and set out on your quest to save Ferelden. Now the real game begins.

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