Dec 18, 2007
Draglade is a game with a serious identity crisis. Its core gameplay is based around a simplified one-on-one fighter, but it also tries to integrate elements of RPGs, side-scrolling platformers, music games and even a bit of %26ldquo;gotta catch %26lsquo;em all%26rdquo; collecting. Does it work? Well, sort of.
Draglade%26rsquo;s story and setting are based around %26ldquo;Grapping,%26rdquo; a funky-fresh futuristic sport based on the novel new concept of people beating the snot out of each other. The story%26rsquo;s the sort of material you%26rsquo;d see on any random kiddie anime, and the characters are equally clich%26eacute;d in both design and personality. (Though, to give the game credit, it%26rsquo;s refreshing to see a chubby character who isn%26rsquo;t extremely slow and/or stupid.) There%26rsquo;s a lot of dialogue that you probably won%26rsquo;t care about, but thankfully, a good chunk of it is skippable.