Skull-crushing ahoy! Doom is rebooting and returning to its ultra-violent roots

Sometimes you need to go backwards to go forwards. A puzzling idiom, I know, but one that is being smartly applied to the latest Doom. Developer id Software showed the title to attendees at this year's QuakeCon in Texas, and the gameplay very much demonstrates a return to Doom's hyper-gory past. In fact, everything about the reveal suggests a full-blooded return to a time when Hell Knights and Cacodemons ruled gaming.

However, just because Doom is invoking the ideas and themes that made it a breakthrough FPS back in 1993, this doesn't mean it's 'old-school'. Far from it. Speaking to PC Gamer, executive producer Marty Stratton explains that the game will be running on id Tech 6--the company's latest, insanely powerful engine--so it'll come with all the trappings of a proper, new-gen shooter. It'll feel modern while retaining the design philosophies of 1993 Doom.

That's why id has chosen to simply call the new game 'Doom'. It's also why Mars is the primary setting, and why action is all about fast-paced demon-fragging, rather than exploration and survival horror. Early gameplay footage is incredibly brutal, with overwhelming hordes of monsters making life difficult for the player. Interestingly, verticality plays a big role, as players can use jet-packs and double-jumps to navigate the map--usually running away from a bunch of toothy hell-beasts. See, modern, yet also well in keeping with Doom's ultra-violent mantra.

In fact, the violence is being increased. The early demos show a series of savage melee finishing moves that see players weakening enemies with weaponry before finishing them by hand. Some of the delights on offer are full-on skull stomps, heart-rips, and jaw-removals. Sure, melee finishers are de rigeur in modern action games, but Doom was very much at the forefront of up-close-and-personal combat. Thinking back to the original games, it's stuff like the chainsaw, the double-barrelled shotgun, and the rage-fists that really stand out to me. New Doom is updating that face-to-face bloodlust for 2014/15.

Hell, even the sound-effects are reminiscent of the original games. Watch the teaser trailer and you'll recognise little details that evoke fond, horrified memories. The electrical whoosh of a door opening. The clunk of a weapon being primed to fire. Even the gurgling roar of the demon in the trailer evokes the scratchier-sounding, more guttural past of Doom. Weapons are all set to be chunkier (very much in-line with what we see in Wolfenstein: New Order), and you can bet they'll be as noisy as they are devastating.

It all points to a proper Doom game. I wouldn't be surprised if this turned out to be a spiritual remake of the original, and I'd be shocked if some of the Easter Eggs from the first couple of games didn't appear somewhere along the way. Remember the nightmare mode in Wolfenstein? Come on! If you can't play the original Doom somewhere in this new game I'll eat my bloody hat (I call it 'a hat'--it's actually just a Mars Bar that I sometimes put on my head). 

There's bound to be more news on the game in the coming months, and GamesCom is just around the corner. The fact that it was revealed exclusively to QuakeCon attendees is--yawn--yet another example of how id is laser-targeting Doom at fans of the original games. For now, just content yourself that a promising new shooter is on the way, and it's drawing inspiration from one of the best games ever made.


  • GoldenEagle1476 - July 18, 2014 3:47 p.m.

    Can't wait, I really want it to do well.
  • AdonisX82 - July 18, 2014 2:07 p.m.

    I remember some time ago they were talking about doom 4, one of the guys said "we're starting over cause it's too much like call of duty" or something to that effect. I asked myself, what's wrong with that? Now to clarify, I don't mean TOO much like call of duty (not at all my cup of tea), but I think a perfect doom game would be: 1) An intense action shooter with something of a story to it with nice set pieces and such 2) have levels from doom 1 and 2 remade in very basic form with new engine 3) have fan made levels support bam, done, sell millions
  • g1rldraco7 - July 18, 2014 11:10 a.m.

    O.O Wow.....
  • FoxdenRacing - July 18, 2014 10:24 a.m.

    I really want this game to be done right. Visceral is only half the equation...the other half is atmosphereic horror. Being outnumbered, outgunned, nearly bled out from a scuffle with a pack of imps, desperately searching for a medkit, lost in the dark, and OHCRAPTHERE'SAPINKYBEHINDTHATDOOR! is just as vital as finding a rage-pack and punching demons into mush. C'mon, ID, I know you can get this right. Don't put a fresh coat of demon blood on a power fantasy bro-shooter and call it a day...
  • Cruddi - July 18, 2014 8:41 a.m.

    I really want to like this game I do... a little brown spikey demon keeps throwing fireball of doubt at me about the multiplayer, DOOM doesn't need multiplayer DOOM 1 - 3 was all single player (not including remakes) I am not against multiplayer I'm loving the Destiny beta I feel that DOOM doesn't need multiplayer I also thought DOOM didn't need movie..... and I was right lol
  • hester2 - July 18, 2014 9:08 a.m.

    What the hell are you talking about? Doom was literally the birthplace of multiplayer deathmatch.
  • Cruddi - July 19, 2014 12:41 a.m.

    I don't remember Doom ever having multiplayer in the originals I was only a kid when I played them, I didn't even know about internet back then. I think the GBA doom had multiplayer but I cannot remember, I only recently learned that Doom had some form of multiplayer but I thought that was a modern advancement/remake by a modder or something didn't realise the original game accommodated multiplayer
  • Jasp - July 18, 2014 8:30 a.m.

    So far this is sounding exactly what I was hoping for, from a new DOOM game. I cant wait :-)
  • PerhapsTheOtherOne - July 18, 2014 7:20 a.m.

    Sounds like a game worth looking at, if only just to see whether they can bring Doom into the modern day as Wolfenstein was before it. If it can work out for Wolfenstein, I hope it will for Doom as well.
  • Cruddi - July 18, 2014 8:45 a.m.

    I was dubious about wolfenstine but I really do love it, very well paced and good fun a lot better than what I was expecting

Showing 1-10 of 10 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000