Sponsored: Dishonored trailer dissection

Once past the guards, Corvo peeks in on a private conversation between his target and a senior guard. He evidentially doesn't like what he sees and hears, because he sees fit to use his newfound magical powers to shatter the front door in a trillion pieces, announcing his arrival. The chase is officially on!

The cowardly aristocrat hides behind his guards, but they're no match for Corvo's lethal combination of physic powers and expert combat skills. The guards open fire but with a click of his fingers, Corvo freezes time, leaving the bullets dangling impotently in mid-air. He steps out of harms way, fires a series of strange looking bullets at his adversaries' throats, and then turns the time tap back on again. Choking noises are all the applause Corvo needs to hear.

"Killing me won't solve anything", cries our target. Less than a second later, Corvo slits his throat with an enormous sword. Hey, it didn't unsolve anything, right?

Proving that he's not all about stealth, Corvo makes good his escape in about the least stealthy way imaginable - by crashing through a giant window pane and following that up by thundershocking a couple of patrolling Tall Boys. He may as well have let off a few streamers too while he was at it.

And with that, the scene fades to black. It's one of the best trailers we've seen in a long, long while, and it earmarks Dishonored as being one of the most ambitious freeform games of this generation. Let us know your thoughts on the trailer in the comments section below.


  • Fox_Mulder - April 20, 2012 9:09 p.m.

    I haven't heard anything from this game since it was featured in GI.
  • Fox_Mulder - April 20, 2012 9:17 p.m.

    Where's the gameplay and a release date?!?!?!?!
  • Rub3z - April 20, 2012 3:09 p.m.

    To those who keep offering up those inane comparisons such as "Assassin's Creed + Bioshock + etc. etc.," you really should note that this is an entirely original property with men behind it from developing Deus Ex, Thief, and the Half-Life series... and when you look into it you can see the influences, such as the clear futuristic designs of machinery provided by none other than the same guy behind many design elements in Half-Life 2; and I never played the Thief series so someone can feel free to correct me, but I do believe it was set in more gothic, dreary, medieval places somewhat evoked by what's on display here... especially with the whole rats and plague thing going on. As far as gameplay goes, these guys have a very noble philosophy... to allow for as many divergent playstyles or approaches in gameplay as possible, and this goal is no less evident when you hear about the insane amounts of tools and abilities you'll have at your disposal, from being able to double jump, to teleport short distances, to stop time, to summon a deluge of rats, the ability to possess other creatures (such as any one of the rats in the swarm you just conjured), to all the magical abilities and doubtless the weapons you can use... so yes, very much a Deus Ex feel, but to hear about the possibilities present in even the smallest situation is enough to make one salivate. I personally want to attempt a no-kill playthrough, and I've even heard of possible no-sight playthroughs... killing your targets in their stately quarters without any trace of you having been there, as if you may as well be a possessed blade that floats through the window and offs the corrupt evildoers and such. Needless to say, this game will be awesome.
  • winner2 - April 20, 2012 2:25 p.m.

    Pumped up for this, looks awesome. Hopefully the actual gameplay looks close to as good as this
  • ParagonT - April 20, 2012 12:12 p.m.

    Good Shit.
  • KolbitosFruitJuice - April 20, 2012 8:48 a.m.

    This game has tons of potential. The biggest thing that I find holds back games similar to this, games that give the option of stealth, (assassin's creed, deus ex) is the enemy AI. hopefully its quite good in this game
  • zombiekoolaid - April 20, 2012 8:14 a.m.

    Corvo>Ezio, sorry just sayin.
  • BladedFalcon - April 20, 2012 9:42 a.m.

    It's kinda stupid to compare, let alone judge a character from an already developed and established franchise against another one from a game one's yet to even experience. Just sayin'
  • christian-shaffer - April 20, 2012 8:09 a.m.

    Definitely gained my interest.

Showing 1-9 of 9 comments

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