Sponsored: Dishonored trailer dissection

In Dunwall, there is a huge rich/poor divide and nowhere is this more evident than in the next scene, when this snooty aristocrat orders his chauffeur to drive over the charred remains of the fallen peasants. You could cut the disdain in the air with a knife.

We're not sure who the fop in the car is, but he's almost certainly party to the wide-scale governmental corruption which has torn Dunwall apart, and that alone is enough to make Corvo feel a bit 'stabby'. Our man watches the count's movements from a nearby rooftop and prepares to give chase.

But first, it's time to suit up. This unsightly mask acts as an air filter, making him impervious to the deadly rat plague. 

Once fitted, he gives chase in a pulsating scramble across the rooftops which immediately brings to mind Assassin's Creed.

It's possible (although immensely difficult) to make it through to the end of Dishonored without ever killing anyone. This jerk had it coming, though. Again echoing Assassin's Creed, Corvo stalks his prey from above and when the moment comes,  he leaps from his perch and drives a knife through his head, killing him in one fluid motion. Dead.

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  • Fox_Mulder - April 20, 2012 9:09 p.m.

    I haven't heard anything from this game since it was featured in GI.
  • Fox_Mulder - April 20, 2012 9:17 p.m.

    Where's the gameplay and a release date?!?!?!?!
  • Rub3z - April 20, 2012 3:09 p.m.

    To those who keep offering up those inane comparisons such as "Assassin's Creed + Bioshock + etc. etc.," you really should note that this is an entirely original property with men behind it from developing Deus Ex, Thief, and the Half-Life series... and when you look into it you can see the influences, such as the clear futuristic designs of machinery provided by none other than the same guy behind many design elements in Half-Life 2; and I never played the Thief series so someone can feel free to correct me, but I do believe it was set in more gothic, dreary, medieval places somewhat evoked by what's on display here... especially with the whole rats and plague thing going on. As far as gameplay goes, these guys have a very noble philosophy... to allow for as many divergent playstyles or approaches in gameplay as possible, and this goal is no less evident when you hear about the insane amounts of tools and abilities you'll have at your disposal, from being able to double jump, to teleport short distances, to stop time, to summon a deluge of rats, the ability to possess other creatures (such as any one of the rats in the swarm you just conjured), to all the magical abilities and doubtless the weapons you can use... so yes, very much a Deus Ex feel, but to hear about the possibilities present in even the smallest situation is enough to make one salivate. I personally want to attempt a no-kill playthrough, and I've even heard of possible no-sight playthroughs... killing your targets in their stately quarters without any trace of you having been there, as if you may as well be a possessed blade that floats through the window and offs the corrupt evildoers and such. Needless to say, this game will be awesome.
  • winner2 - April 20, 2012 2:25 p.m.

    Pumped up for this, looks awesome. Hopefully the actual gameplay looks close to as good as this
  • ParagonT - April 20, 2012 12:12 p.m.

    Good Shit.
  • KolbitosFruitJuice - April 20, 2012 8:48 a.m.

    This game has tons of potential. The biggest thing that I find holds back games similar to this, games that give the option of stealth, (assassin's creed, deus ex) is the enemy AI. hopefully its quite good in this game
  • zombiekoolaid - April 20, 2012 8:14 a.m.

    Corvo>Ezio, sorry just sayin.
  • BladedFalcon - April 20, 2012 9:42 a.m.

    It's kinda stupid to compare, let alone judge a character from an already developed and established franchise against another one from a game one's yet to even experience. Just sayin'
  • christian-shaffer - April 20, 2012 8:09 a.m.

    Definitely gained my interest.