The developers have also decided to bulk up Vince's hand-to-hand repertoire with some new moves and a better dodge; there's also now a double-jump that makes it a bit easier to explore the levels. Square has also promised that the game is sped up compared to the Japanese version. If the result is the intermittent chugging and stuttering we experienced while playing it, we're not sure about that one. The weapon customization system, which brings RPG-like gameplay and depth to the FPS by allowing you to add different attributes, magical powers to your guns (and even level them up) remains unchanged, but nobody had a problem with that in the first place.
Of course, as we said before, the main draw of this game will always and eternally be the fact that it delivers another nugget of the Final Fantasy VII saga, following in the footsteps of the Advent Children movie earlier this year. Dirge of Cerberus packs CG cinemas that are as detailed (and confusing) as that warped masterpiece, and that's probably enough to get most fans ready to slap down cash on the barrelhead. The attention to cinematic detail that sets Square Enix apart from all other developers is slathered onto this game; the over-the-top ridiculousness from Advent Children (up to and including Cait Sith's hilariously appropriate Irish brogue) is too.