Did we really put up with GTA when it sucked like this?


San Andreas might have - impressively - boasted a gigantic world with no loading. But action-splintering pauses were all too common in GTA III and Vice City, leaping up whenever you crossed a bridge between two separate areas.

Look, we're not petty or anything, but nowadays our brains get bored after even a second of enforced inactivity - and there's no way now that we'd have let GTA get away with such heavy boundary-crossing penalties.


  • JosefMotley - January 2, 2010 11:42 a.m.

    it's funny when the first GTA came out it did feel like a throwback to those days of amiga games with such spectacular game ruining bugs in them it was almost like being on drugs. and the 3D ones haven't really progressed from that much. no mention of the awful girlfriend system in san andreas? half the time they'd never ever come home and you'd leave your character outside their house for like two weeks of gametime before just having to give up. also half the time i could never play pool in any of the bars and i have a lot of memories of boring drives between the only three bars in the game. and the stupid glitches in the territory gaining sections....i could go on about how broken that was for weeks, but i wish you guys had instead! san andreas is intensely bugged... vice city was miles better simply for actually feeling finished.
  • gdd411 - July 13, 2009 4:59 a.m.

    i understand what you mean i never realy used to like to play gta because it was messed up but now that i think its a little better looking and i also think that its a little bit better to play the story instead of just ocasionally screw around

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