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Did we really put up with GTA when it sucked like this?

HAND-CARVED CHARACTERS

It takes seriously good quality scripting to make you ignore the fact that your character, and their supporting cast, all appear to have been crudely hacked from balsa wood blocks. All the GTA games achieve such an impressive level of characterisation - especially so in the case of GTA III's mute lead - that we were fine with the spectacularly ugly faces and spade hands.

Even San Andreas suffered from characters that looked like wood puppets, with cylindrical arms and faces like photos pasted onto balloons. And still we didn't care - the game was that good. However, if we find street ladies in GTA IV that resemble these blocky babes, we won't be happy.

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2 comments

  • JosefMotley - January 2, 2010 11:42 a.m.

    it's funny when the first GTA came out it did feel like a throwback to those days of amiga games with such spectacular game ruining bugs in them it was almost like being on drugs. and the 3D ones haven't really progressed from that much. no mention of the awful girlfriend system in san andreas? half the time they'd never ever come home and you'd leave your character outside their house for like two weeks of gametime before just having to give up. also half the time i could never play pool in any of the bars and i have a lot of memories of boring drives between the only three bars in the game. and the stupid glitches in the territory gaining sections....i could go on about how broken that was for weeks, but i wish you guys had instead! san andreas is intensely bugged... vice city was miles better simply for actually feeling finished.
  • gdd411 - July 13, 2009 4:59 a.m.

    i understand what you mean i never realy used to like to play gta because it was messed up but now that i think its a little better looking and i also think that its a little bit better to play the story instead of just ocasionally screw around

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