Below is a list of what to focus on stat wise during
Inferno. Upon reaching this difficulty your priorities will shift heavily away
from just amassing Intelligence and Vitality gear, as it is likely most gear
you find will have some Vitality on it. You shouldn't focus on Vitality as a
main stat anymore and just make sure to find gear with a few points on it. Each
stat is written in its order of importance so focus on the top ones first.
Weapon Damage – Your
spell power is directly affected by the base damage of your weapon. For Inferno
you want a weapon that is rated at 700 DPS minimum. In an ideal world you want
something over 1000, however that will take a lot of farming time, or some
great luck on your part to get one to drop.
Intelligence – It
can't be said enough how important this is. You want to aim high here. For a
solid Wizard, you want to get your Intelligence to at least 1500, then keep
pushing it as high as you can towards 2000. This will not only amplify your damage,
but give you some really good base resistances.
Critical Hit Chance
– This can be very hard to come by, and cost a fortune if you find it. If you
have plenty of gold, or even more luck, you should try to get this as high as
you can. 25 percent is a decent starting point but aim for the 50 percent
window. A critical on every other attack is ideal, and will jump your DPS up to
the highest levels.
Critical Hit Damage
– This goes hand-in-hand with the above stat. If you can get this stat to +100
percent, then you will deal double damage on each critical hit. Combine this
with a high damage weapon, high attack speed, 50 percent critical hit chance
and you will become a one man wrecking crew.
All Resistances –
This stat can be found on most items and is incredibly useful. As a Wizard, you
shouldn't be that close to melee combatants, so often time’s damage will come
from spells. This will help to lower the damage of those spells. This stat can
cost a fortune, but if possible you should aim for resistances in the 70
Arcane Power – This
stat is hard to come by, so when you see it you should try to snatch it up. We
put it lower on the list because Wizards have a pretty fast recharge rate
already, so getting more Arcane Power isn't a necessity. However, it is icing
on the cake.
– Rounding out the list is this useful little stat. Although it shouldn't be
your main priority, any items with life regen on them are useful. It saves on
potions and will keep your health topped up while you are running circles
Wizards rely heavily on their gear to determine what role
they play. Since Inferno is usually played as a group, the gear recommended
below is going to apply to Wizards in this setting, playing with others.
Weapon – A one
handed weapon with 1000 damage will be your best friend here. Although you can
get away with something lower, 1000+ damage will greatly increase your power.
You also want to use a faster weapon, something with 1.50 attacks per second or
better. A socket is also very useful here for increasing your Critical Hit
Damage via Emeralds. Damage and speed are your main concern but make sure to
find a weapon with reasonable amounts of Intelligence and other useful stats as
Off Hand – Sources
should be the only consideration for this slot. They offer damage buffs and you
should be on the lookout for anything with 150 or greater damage increase. Look
for sources with high Intelligence on them, some Vitality and at least a 5
percent increase to Critical Hit Chance. Finally a socketed source will allow
you to boost your Intelligence even higher with a good Topaz.
Helm – Critical
Hit Chance should be a main point of concern here. 5 percent or higher is great
for a helm. Intelligence is a must, something with 100 or more is suggested.
Finally a Resist All stat of 40 or higher can go a long way here.
Shoulders – Intelligence
is again the main stat to concern yourself with. Again aim for something over
100 to get the most out of this slot. A good piece will also have 50+ to Resist
All and offer up some life regeneration.
Body – Firstly
make sure the armor has at least 3 sockets. Anything less and it’s likely no
good. The Intelligence base stat should be more than 100 and you should socket
in Topazes to increase it even more. A Resist All stat of 40 or higher is also
very good here.
Pants – Similar to your body piece, pants should have 2 sockets. You
want a base Intelligence of more than 100. And again you will want to throw
some nice Topazes in there. Also good Resist All and Life Regeneration stats can
also be found here.
Gloves – Gloves are important for the Critical Hit Chance/Damage
increases they offer. You want the hit chance to be an increase of at least 5
percent and the damage increase should be at least 30 percent. Of course you
want around 100 or more Intelligence as well.
Bracers – Once again you are looking for Critical Hit Chance and
Intelligence. Your hit chance should be an increase of 5 percent or greater and
100 Intelligence as a minimum. As always a Resist All of 40 or more is very
Belts – It’s all about Intelligence here. 150 or higher is ideal in
this slot. A belt that has some Vitality and Resist All on it is quite welcome.
Boots – Intelligence and Resist All are the two big ones here. Look
for 100 of the former and 40 or more for the latter. Some Life Regeneration in
this slot would also work well. This slot can also have a Movement Speed
increase and although this is useful, as a Wizard you have access to Teleport
so this stat shouldn't be a main priority.
Rings and Amulets – Damage increase
should be your main focus. Each of these equipment slots can have the stat
available and you want something with at least a damage increase of 15 on it.
Intelligence should be your next goal, 100 or more for each slot and follow it
up with increases to Critical Hit Chance and Damage. Resist All is also quite
common in these slots, so make good use of it.