Diablo III boss guide


The witch that has been a thorn in your side finally joins the fight. During the fight she will tend to back away from you and cast magic from afar. She also has lower health than what you might expect from a boss, but she makes up for this with her energy shield. At each quarter interval of health she will deploy a shield that makes her invincible. Once it’s up she also summons minions to keep you busy. The minions aren't very tough and you should be able to dispatch them with ease. But be careful because they do pack a punch.

Once you take care of them Maghda will show herself again and you can continue chipping away her health. Her basic attacks won't damage you a whole lot so you shouldn't worry too much about dodging around or avoiding her attacks. Simply attack her with your most powerful moves and before long she will be down.

Zoltun Kulle

Zoltun is quite the powerful mage with some pretty big backup. Zoltun animates two large magical golems you will have to down before taking on Kulle himself. The golems do hit hard but they are so slow that you should be able to stay at a safe distance while attacking them. Once you take them out you can shift your focus back to Zoltun. Since he is a mage he has a variety of tricks he will use at a distance. His fireball does moderate damage, but often times he will only shoot one at you, so it shouldn't be much of a worry. The tornados do less damage but you should still step out of their way.

Finally he can summon a bubble of slow time around you. This does no damage and you can simply walk out of it to return to normal speed. Sometimes this will slow you down enough for a piece of the roof to fall and damage you, however. Similar to other mages, he is very weak physically and has a fairly low health pool. It shouldn't take long to knock through all his health and send him back to the land of the dead.


  • MrSprinklez - June 1, 2012 11:05 p.m.

    Good guide that outlines all boss's attacks. However, don't be deceived. This guide makes it seem like some bosses are a walk in the park, when in reality they will give you quite a hard time. As a Demon Hunter, Belial, Rakanoth, and Diablo all gave me particularly hard times.
  • NanoElite666 - June 2, 2012 11 a.m.

    Lightning Inferno. Not Flamethrower. Get it right.
  • chriszewski - June 3, 2012 10:04 a.m.

    I prefer "Lightning Hose"
  • gazzc - June 2, 2012 12:59 p.m.

    I only had problems with the last 2 bosses on normal, even then it was max 3 - 4 attempts before a kill (lvl 30 witch doctor).
  • lilbuddha - June 3, 2012 12:35 a.m.

    All bosses in the game are an annoyance at best. Real game is in elites. Let me know when you tackle a -Jailer Vortex Desecrated Arcane Invulnerable Minion- spawn in a tiny hallway
  • mockraven - June 3, 2012 9:56 a.m.

    Haven't seen a 5-skill champion/boss yet. Is that later in Inferno? As for me: (Waller, Frost, Arcane, Mortar) in Inferno Act 1 killed me rather quickly, repeatedly, and with no mercy. It was rough and almost made me quit the game and reload since it was the tight corridor right after you break the Templar free in the main quest. Another one that really sucked was a (Frost, Horde, Invulnerable Minions) tongue-lasher boss in Hell Difficulty, also in a small room right next to the entrance of a quest dungeon.

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