The witch that has been a thorn in your side finally joins
the fight. During the fight she will tend to back away from you and cast magic
from afar. She also has lower health than what you might expect from a boss, but she makes
up for this with her energy shield. At each quarter interval of health she will
deploy a shield that makes her invincible. Once it’s up she also summons
minions to keep you busy. The minions aren't very tough and you should be able
to dispatch them with ease. But be careful because they do pack a punch.
Once you take care of them Maghda will show herself again
and you can continue chipping away her health. Her basic attacks won't damage
you a whole lot so you shouldn't worry too much about dodging around or
avoiding her attacks. Simply attack her with your most powerful moves and
before long she will be down.
Zoltun is quite the powerful mage with some pretty big
backup. Zoltun animates two large magical golems you will have to down before
taking on Kulle himself. The golems do hit hard but they are so slow that you
should be able to stay at a safe distance while attacking them. Once you take them out you can shift
your focus back to Zoltun. Since he is a mage he has a variety of tricks he
will use at a distance. His fireball does moderate damage, but often times he
will only shoot one at you, so it shouldn't be much of a worry. The tornados do
less damage but you should still step out of their way.
Finally he can summon a bubble of slow time around you. This
does no damage and you can simply walk out of it to return to normal speed.
Sometimes this will slow you down enough for a piece of the roof to fall and
damage you, however. Similar to other mages, he is very weak physically and has a fairly
low health pool. It shouldn't take long to knock through all his health and
send him back to the land of the dead.