Good bit/bad bit counterbalance runs throughout the game. Artistically we’ve little time for Dewy and his sub-Toad level mushroom chums (and that’s saying something), yet we love the solidity of the levels and all the wind-chime ornaments that adorn them. Chirpy fungi cries are cuteness in a soundwave file, yet the electro-drivel soundtrack aspires to the backing music heard in awful clubs. The map-builder is the essence of simplicity, but the four-player mode that employs its fruits is complete and utter bilge.
And as for the wealth of unlockables? These are trinkets that normally work to turn a game you like into a game you love. Failing the former criteria here, however, their inclusion seems pointless. We were so sure that Konami really “got” the Wii, and while Dewy’s Adventure isn’t offensively bad, it’s damning evidence that the Wii can baffle the best of them.
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