Devil May Cry 4 - hands-on

It also helps make the enemies a little creepier, giving them the ability to bend and expand in unsettling ways. The ones we met were horribly twisted versions of the ghostly marionettes from the first game, with the tougher ones wobbling around on big curved blades instead of legs. But since this was just a demo, even these were cannon fodder for anyone who's played much of DMC (the pale ichor splatter every time we hit them was strangely gratifying, though).

More intimidating by far was the giant fire demon that smashed its way out of a slab of granite at the end of the demo. But after we watched him stomp around being all huge and evil in a cutscene, the demo ended with a teasing "coming soon."

It had better.

Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.