Allows you to see the detection rate of any node on the grid during the hacking mini-game
No. One of the most useless augmentations in the game. Knowing the likelihood of detection isn’t useful, as you can just use Worm software to bypass difficult ones, or back out of the terminal before the alarm is set. Investing this point in any other hacking augment is infinitely more useful.
Analyze all Datastores
Allows you to see what items are hidden in the datastore nodes during the hacking mini-game.
No. The most worthless augment in the game. Datastores always contain nominal credit/XP bonuses or Nuke/Worm software. Knowing which of those 4 things is in Datastore is totally pointless as the rewards are never that exciting. Do not buy this augment ever.
Each level adds an additional point to a node when fortified, drastically slowing down security detection.
No. Fortification is a gamble, as fortifying a node carries the same kind of detection risk as capturing a new one. Personally, I think that any point you’re thinking of investing in this should go to Hacking: Stealth first, but if you’re the kind of person that reinforces nodes this might be useful.
Each level of this augment decreases your likelihhod of detection while capturing a node by 15%
Yes. After Hacking: Capture, this is the most useful hacking upgrade. It makes getting through most levels of the hacking mini-game much easier, and when maxed out generally reduces your likelihood of being detected down to 15-30% per node.
Sentinel RX Health System
You begin the game with this maxed out. It’s what causes your health to regenerate.
Sarif Series 8 Energy Converter
Each level of this augmentation awards you another storage bar for your energy reserves.
Yes. Depending on how much energy your build uses, you may only need 1-2 energy cells. Energy hungry builds that use stealth camo or lots of takedowns will need all 4 levels of this upgrade. While more energy reserves seems better, remember that if you deplete your energy reserves entirely, you can only naturally regenerate the first battery cell. The rest will have to be restored with Cyberboost food. The other bonus to having a lot of cells is that it spares you inventory space, as you can immediately use large Cyberboost jugs as soon as you get them.
Base Recharge Rate 1-3
Speeds up your natural energy recharge rate, reducing the amount of time it takes to naturally replenish your energy.
Yes. This is a good upgrade that can drastically reduce the amount of time it takes to restore lost energy. As noted above though, you are only capable of regenerating 1 entire cell of energy of you completely deplete your reserves. The recharge ability also kicks in if you only partially deplete a cell, so if possible, try and stop using an ability right before it depletes a battery cell so you can naturally recharge as much as possible.
The chemical resistance augment makes Adam immune to gas grenades or poisonous gas.
No. While there are one or gas filled two paths in the game that require this augment, enemies don’t use gas grenades often enough to make it worth it, and running to a different piece of cover when they do use them is generally not a big deal.
Each level grants 2.5 seconds of additional sprinting time.
Maybe. If you’re working on a stealth build and have some points to spare, this isn’t a bad choice, as you can cover more ground faster while using stealth camo. It also takes the pain out of some of the errand boy side-missions in the city hub.
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