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Deus Ex: Human Revolution augmentations guide

Hacking Analyze Add-On

Detection Feedback

Allows you to see the detection rate of any node on the grid during the hacking mini-game

Worth Buying? 

No. One of the most useless augmentations in the game. Knowing the likelihood of detection isn’t useful, as you can just use Worm software to bypass difficult ones, or back out of the terminal before the alarm is set. Investing this point in any other hacking augment is infinitely more useful.

Analyze all Datastores

Allows you to see what items are hidden in the datastore nodes during the hacking mini-game.

Worth Buying? 

No. The most worthless augment in the game. Datastores always contain nominal credit/XP bonuses or Nuke/Worm software. Knowing which of those 4 things is in Datastore is totally pointless as the rewards are never that exciting. Do not buy this augment ever.



Hacking: Fortify

Each level adds an additional point to a node when fortified, drastically slowing down security detection.

Worth Buying?

No. Fortification is a gamble, as fortifying a node carries the same kind of detection risk as capturing a new one. Personally, I think that any point you’re thinking of investing in this should go to Hacking: Stealth first, but if you’re the kind of person that reinforces nodes this might be useful.



Hacking: Stealth

Each level of this augment decreases your likelihhod of detection while capturing a node by 15%

Worth Buying? 

Yes. After Hacking: Capture, this is the most useful hacking upgrade. It makes getting through most levels of the hacking mini-game much easier, and when maxed out generally reduces your likelihood of being detected down to 15-30% per node.

Torso Augmentations

Sentinel RX Health System

You begin the game with this maxed out. It’s what causes your health to regenerate.

Worth Buying? 

N/A



Sarif Series 8 Energy Converter

Each level of this augmentation awards you another storage bar for your energy reserves.

Worth Buying? 

Yes. Depending on how much energy your build uses, you may only need 1-2 energy cells. Energy hungry builds that use stealth camo or lots of takedowns will need all 4 levels of this upgrade. While more energy reserves seems better, remember that if you deplete your energy reserves entirely, you can only naturally regenerate the first battery cell. The rest will have to be restored with Cyberboost food. The other bonus to having a lot of cells is that it spares you inventory space, as you can immediately use large Cyberboost jugs as soon as you get them.



Base Recharge Rate 1-3

Speeds up your natural energy recharge rate, reducing the amount of time it takes to naturally replenish your energy.

Worth Buying? 

Yes. This is a good upgrade that can drastically reduce the amount of time it takes to restore lost energy. As noted above though, you are only capable of regenerating 1 entire cell of energy of you completely deplete your reserves. The recharge ability also kicks in if you only partially deplete a cell, so if possible, try and stop using an ability right before it depletes a battery cell so you can naturally recharge as much as possible.



Implanted Rebreather

The chemical resistance augment makes Adam immune to gas grenades or poisonous gas.

Worth Buying? 

No. While there are one or gas filled two paths in the game that require this augment, enemies don’t use gas grenades often enough to make it worth it, and running to a different piece of cover when they do use them is generally not a big deal.



Hyper-Oxygenation 1-2

Each level grants 2.5 seconds of additional sprinting time.

Worth Buying? 

Maybe. If you’re working on a stealth build and have some points to spare, this isn’t a bad choice, as you can cover more ground faster while using stealth camo. It also takes the pain out of some of the errand boy side-missions in the city hub.

Topics

guide

23 comments

  • phatboy88 - November 5, 2012 7:03 p.m.

    i have been stuck on the 3rd boss now for hours if not days and cant seem to get close to killing him...is there a way of killing him that i cant seem to see or what if someone can help me it would be great thanks
  • Vidszhite - October 6, 2011 3:19 a.m.

    I found the Implanted Rebreather extremely useful. Yes, enemies who use gas grenades are few and far between, but there are more areas than you think that make use of gas, and enemies can't follow you through it. Furthermore, it makes it much safer to use your own gas grenades and gas mines, which often have a deceptively long range. For taking down multiple enemies non-lethally and without getting caught, a gas mine cannot be beat, but without Implanted Rebreather, you can't use it if they're close. With it, you don't even have to care. Implanted Rebreather gets high marks from me because it not only opens up more paths to you, it makes your own Gas weapons more usable.
  • Amunnakht - September 16, 2011 11:03 p.m.

    Good guide but, I disagree about the arm stabilizer. The arm stabilizer doesn't just negate your reticule from spreading when firing while moving it eliminates it from spreading period even while motionless..which means NO bullets spread= supreme accuracy
  • Amunnakht - September 16, 2011 11:15 p.m.

    Forgot to mention, if you go with the laser upgrade, then arm stabilizer is NOT as important and the no recoil aug is more useful
  • GamesRadarMichaelGrimm - August 28, 2011 2:30 p.m.

    Thanks for the input on the Icarus System, those are good points. Went ahead and revised the entry on that.
  • bamb0o-stick - August 28, 2011 9:23 a.m.

    I'm agreeing with Tyrlanae that the Icarus system isn't as bad as you say. It should be pointed out the Icarus system has an option to land with a "stun" attack. If you click the LEFT MOUSE button on the PC version you will unleash a shockwave when you land making it useful on group ambushes. Also, there was a situation where I was being chased by gunmen and I improvised an escape by jumping straight DOWN a winding staircase (must've been five flights) and the Icarus system totally saved my ass back there. Probably one of my favorite moments in the game for me.
  • Spybreak8 - August 27, 2011 7:29 p.m.

    Wish this was up when I went through Detroit and couldn't finish the side quests because I picked the wrong augmentations.
  • evandang - August 27, 2011 3:07 p.m.

    There are a lot of apprently hilariously worthless upgrades here
  • Tyrlanae - August 27, 2011 9:43 a.m.

    Bugger all, forgot to mention that the aim assist has a secondary function not listed here - It stabilizes any and all rifle sway if you're a fan of scoped weapons, so this is extremely useful for sniper type players who want more precise aiming.
  • Tyrlanae - August 27, 2011 9:39 a.m.

    Going to have to jump on the train here and agree that the Icarus Landing System is by far one of my favorite augmentations. The reasons have already been listed but I'll reiterate a few; Like the value of a quick decent off a roof for time saving reasons, and the many hidden praxis kits that are easily obtainable with this augmentation, and let's not forget the value of the Icarus Bomb! I'm also undecided about the stealth augs, like the cone of vision etc., they're not necessary but they can be a nice thing to have.
  • Hobogonigal - August 27, 2011 9:31 a.m.

    I wasted a point on the stealth aug that lets you see how far your sound travels. I can't even tell what it does! I think I'll get the invisibility next but I might have to upgrade my energy capacity.
  • Kyo - August 27, 2011 8:41 a.m.

    Yea, I have to disagree about the Icarus Landing System it's very very useful. It ranges from keeping yourself from dying from randomly falling like an idiot, as you said.. but it also helps get to hard to reach places 5x faster than walking around and finding the correct path. Similarly, it helps you take very fast shortcuts, so instead of re-walking the same worn down path you've been taking over and over again, just jump right down from the roof/bridge/whatever to the street and you're good to go. Not to mention jumping down and getting behind cover instead of crawling through a sewer, or facing enenmies head on helps a lot too.
  • Doctalen - August 27, 2011 8:31 a.m.

    I actually like the Icarus, not only do I find it entertaining but with its upgraded shock aug. it actually becomes fairly useful. I try to play a stealth play through and even it still comes in handy like when you are trying to access the apartment building in Shanghi (forgetting the name now). Instead of trying to sneak past the guards all you have to do is climb on to the roof top, Icarus smash the two guards in the entrance and walk to the elevator.
  • sweetchiliheat - August 27, 2011 7:31 a.m.

    IMO, Icarus is an extremely useful augement, as many shortcuts in the game containing praxis points use this augment. This would be one of my highly rated augments.
  • Shanetexas - August 27, 2011 7:31 a.m.

    Quick question: If you buy this game online on Steam, does that mean you'll have to sign up with that EA b.s. program in order to play the game? Or is that when you buy it retail? Plus I have to type [ISaully Tripathi,] in the reCaptcha. Wah.
  • Roland_D11 - August 27, 2011 4:28 p.m.

    The game is published by Square Enix and developed by Eidos, EA has nothing to do with it. Steam is mandatory, nothing else :-)
  • taokaka - August 27, 2011 3:48 a.m.

    not a wrong choice yet, I was so tempted to get icarus landing because it looked so badass in the trailer but now I won't.
  • KielbasaNinja - August 27, 2011 1:10 a.m.

    Quite helpful. Nice to see someone else using their praxis similarly to myself. I was sitting on four points for a bit just because I was afraid of wasting them on something useless. It's not like you can get them back. Did you have all the augments by the end of the game?
  • GamesRadarMichaelGrimm - August 27, 2011 1:46 a.m.

    I did a pretty complete run on my second playthrough (all side missions, backtracking for extra cash/XP) and still only ended up with like ~85% of the augs by the very end.

Showing 1-20 of 23 comments

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