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Deus Ex: Human Revolution augmentations guide

Typhoon Explosive System

Light Damage Variant/Heavy Damage Variant

Undoubtedly one of the more badass augments, this causes a mini shitstorm around Adam that kills anyone in the blast radius. Each use consumes one energy bar and one Typhoon ammo. The upgraded Heavy Damage Variant allows you to take out robots.

Worth Buying? 

Yes. If you’re not interested in a stealth or kill-free run, go ahead and grab the Typhoon. Typhoon ammo is fairly uncommon, so try and save it for special occasions. The Typhoon is particularly useful towards the game’s end.



Arm Augmentations

Instant Take-Down

Allows you to instantly incapacitate lethally or non-lethally an enemy at close range.

Worth Buying? 

Yes. This is an awesome augment that works well with any build, as it allows for both lethal and non-lethal takedowns. The only down side is that it can quickly eat up your energy reserves if you try and take down multiple enemies at a time.



Punch Through Wall

Adam uses one energy bar and breaks through a weak portion of a wall.

Worth Buying? 

Yes. Surprisingly, this is rarely ever used as an attack. Its main function is opening hidden paths, and is generally a great option for players trying to go stealth or take hidden routes. Any path you take that seems to just dead end usually has a wall you can punch through. Weak portions of walls are highlighted once you get this augment, so you’ll know when to use it.

Move/Throw Heavy Objects

Allows Adam to lift large objects, like fridges and vending machines. Consumes a small amount of energy as it’s used.

Worth Buying? 

Yes. A lot of the game's hidden paths and vents are tucked behind vending machines, so this is actually a great augment for players looking for a stealth run. It also lets you carry large boxes around as makeshift cover, or to help boost you over fences and walls. Blocking doorways or narrow paths with large objects can also be helpful when escaping patrolling guards.



Carrying Capacity

Each level adds 2 additional columns of space to your inventory.

Worth Buying? 

Yes. More inventory space is always good, though if you’re stringent about what you carry around, one or two levels of this is generally enough to get you through the game. You’ll definitely need all 3 if you’re a real pack-rat though.



Recoil Compensation

Initial upgrade eliminates weapon recoil by 50%, level 2 eliminates all weapon recoil.

Worth Buying? 

Maybe. If you’re going for a full combat build it’s definitely worth having, especially if you’re using the Heavy Rifle.



Aim Stabilizer

Each level of Aiming Motion Control removes 50% and then 100% of aiming penalties from shooting while moving.

Worth Buying? 

No. Even if you’re making a full combat build, you’ll still usually need to take cover. Running and gunning in the open will usually get you killed in any area with more than 3 soldiers, so there’s not a whole lot of use for this augment.

Eye Augmentations

Smart Vision

Manually activated, allows you to see enemies through walls.

Worth Buying? 

Maybe. A fun augment to play around with, though you can generally just use your map and pay attention instead. 



Retinal Prosthesis

Displays the HUD in your vision. You start the game with this.

Worth Buying? 

N/A



Cooldown Timer

Displays a timer that lets you know exactly when enemies will leave Alert mode.

Worth Buying? 

No. Maybe if you need to use the bathroom in real life while Adam’s tucked behind a crate this would be useful, but otherwise you can just wait it out.



Flash Suppressant

Prevents you from being blinded when a concussion grenade goes off near you.

Worth Buying? 

Maybe. Just enough enemies use concussion grenades for it to be annoying, so it’s not a bad investment if you’ve got a spare Praxis point.

Topics

guide

23 comments

  • phatboy88 - November 5, 2012 7:03 p.m.

    i have been stuck on the 3rd boss now for hours if not days and cant seem to get close to killing him...is there a way of killing him that i cant seem to see or what if someone can help me it would be great thanks
  • Vidszhite - October 6, 2011 3:19 a.m.

    I found the Implanted Rebreather extremely useful. Yes, enemies who use gas grenades are few and far between, but there are more areas than you think that make use of gas, and enemies can't follow you through it. Furthermore, it makes it much safer to use your own gas grenades and gas mines, which often have a deceptively long range. For taking down multiple enemies non-lethally and without getting caught, a gas mine cannot be beat, but without Implanted Rebreather, you can't use it if they're close. With it, you don't even have to care. Implanted Rebreather gets high marks from me because it not only opens up more paths to you, it makes your own Gas weapons more usable.
  • Amunnakht - September 16, 2011 11:03 p.m.

    Good guide but, I disagree about the arm stabilizer. The arm stabilizer doesn't just negate your reticule from spreading when firing while moving it eliminates it from spreading period even while motionless..which means NO bullets spread= supreme accuracy
  • Amunnakht - September 16, 2011 11:15 p.m.

    Forgot to mention, if you go with the laser upgrade, then arm stabilizer is NOT as important and the no recoil aug is more useful
  • GamesRadarMichaelGrimm - August 28, 2011 2:30 p.m.

    Thanks for the input on the Icarus System, those are good points. Went ahead and revised the entry on that.
  • bamb0o-stick - August 28, 2011 9:23 a.m.

    I'm agreeing with Tyrlanae that the Icarus system isn't as bad as you say. It should be pointed out the Icarus system has an option to land with a "stun" attack. If you click the LEFT MOUSE button on the PC version you will unleash a shockwave when you land making it useful on group ambushes. Also, there was a situation where I was being chased by gunmen and I improvised an escape by jumping straight DOWN a winding staircase (must've been five flights) and the Icarus system totally saved my ass back there. Probably one of my favorite moments in the game for me.
  • Spybreak8 - August 27, 2011 7:29 p.m.

    Wish this was up when I went through Detroit and couldn't finish the side quests because I picked the wrong augmentations.
  • evandang - August 27, 2011 3:07 p.m.

    There are a lot of apprently hilariously worthless upgrades here
  • Tyrlanae - August 27, 2011 9:43 a.m.

    Bugger all, forgot to mention that the aim assist has a secondary function not listed here - It stabilizes any and all rifle sway if you're a fan of scoped weapons, so this is extremely useful for sniper type players who want more precise aiming.
  • Tyrlanae - August 27, 2011 9:39 a.m.

    Going to have to jump on the train here and agree that the Icarus Landing System is by far one of my favorite augmentations. The reasons have already been listed but I'll reiterate a few; Like the value of a quick decent off a roof for time saving reasons, and the many hidden praxis kits that are easily obtainable with this augmentation, and let's not forget the value of the Icarus Bomb! I'm also undecided about the stealth augs, like the cone of vision etc., they're not necessary but they can be a nice thing to have.
  • Hobogonigal - August 27, 2011 9:31 a.m.

    I wasted a point on the stealth aug that lets you see how far your sound travels. I can't even tell what it does! I think I'll get the invisibility next but I might have to upgrade my energy capacity.
  • Kyo - August 27, 2011 8:41 a.m.

    Yea, I have to disagree about the Icarus Landing System it's very very useful. It ranges from keeping yourself from dying from randomly falling like an idiot, as you said.. but it also helps get to hard to reach places 5x faster than walking around and finding the correct path. Similarly, it helps you take very fast shortcuts, so instead of re-walking the same worn down path you've been taking over and over again, just jump right down from the roof/bridge/whatever to the street and you're good to go. Not to mention jumping down and getting behind cover instead of crawling through a sewer, or facing enenmies head on helps a lot too.
  • Doctalen - August 27, 2011 8:31 a.m.

    I actually like the Icarus, not only do I find it entertaining but with its upgraded shock aug. it actually becomes fairly useful. I try to play a stealth play through and even it still comes in handy like when you are trying to access the apartment building in Shanghi (forgetting the name now). Instead of trying to sneak past the guards all you have to do is climb on to the roof top, Icarus smash the two guards in the entrance and walk to the elevator.
  • sweetchiliheat - August 27, 2011 7:31 a.m.

    IMO, Icarus is an extremely useful augement, as many shortcuts in the game containing praxis points use this augment. This would be one of my highly rated augments.
  • Shanetexas - August 27, 2011 7:31 a.m.

    Quick question: If you buy this game online on Steam, does that mean you'll have to sign up with that EA b.s. program in order to play the game? Or is that when you buy it retail? Plus I have to type [ISaully Tripathi,] in the reCaptcha. Wah.
  • Roland_D11 - August 27, 2011 4:28 p.m.

    The game is published by Square Enix and developed by Eidos, EA has nothing to do with it. Steam is mandatory, nothing else :-)
  • taokaka - August 27, 2011 3:48 a.m.

    not a wrong choice yet, I was so tempted to get icarus landing because it looked so badass in the trailer but now I won't.
  • KielbasaNinja - August 27, 2011 1:10 a.m.

    Quite helpful. Nice to see someone else using their praxis similarly to myself. I was sitting on four points for a bit just because I was afraid of wasting them on something useless. It's not like you can get them back. Did you have all the augments by the end of the game?
  • GamesRadarMichaelGrimm - August 27, 2011 1:46 a.m.

    I did a pretty complete run on my second playthrough (all side missions, backtracking for extra cash/XP) and still only ended up with like ~85% of the augs by the very end.

Showing 1-20 of 23 comments

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