Destiny: Xur weapons, gear, and location, January 20 - 22. MIDA Multi-Tool!

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Xur, Destiny’s travelling weekend trader, surrealist sculptor, and seven-time Screwball Scramble grand champion, is back. This week he’s in the Tower, over near the Speaker, and he’s selling the following things, should you wish to buy them. 

• Helm of Inmost Light (Exotic Titan helmet) – 13 Strange Coins
• ATS/8 Arachnid (Exotic Hunter helmet) – 13SC
• Obsidian Mind (Exotic Warlock helmet) – 13SC
• MIDA Multi-Tool (Exotic scout rifle) – 23SC
• Legacy Engram (Heavy weapon) – 31 Strange Coins
• Three of Coins – 7SC
• Glass Needle – 3SC 

What’s good? Well Voidwalking Warlocks should head straight to the Obsidian Mind, if they don’t already have one. It is the best Voidwalker Exotic, pretty much, rather ridiculously recharging your Super every time you fire your Super. There’s some nuance to using it, in that you’ll get back more charge the more numerous and high-level the enemies you take out with your Nova Bomb, but time it right and you can near-fill your whole gauge ready for another strike. Basically, you’ll learn the absolute finest Nova Bomb conduct and get free supers in the process. There is nothing about this that is not a big win. 

As for everyone else? Titans get an okay Exotic in the Helm of Inmost Light. Furnishing both the Death From Above and Headstrong perks for free, it effectively amps up your Fist of Havoc super to ‘HULK SMASH’ levels, giving you a bigger initial leap when sprinting, and then allowing you to aim and steer it through the air. Makes for a heck of a surprising, long-range whack, but is perhaps best used in the Crucible. And the Hunters’ ATS/8 Arachnid pretty much just makes the Golden Gun super last longer, and gives it a better zoom. Without any additional shot charges, you have to wonder what the real value of that is, given that it’s pretty much impossible to miss with GG unless you’re really, really trying to. 

In terms of guns, the MIDA Multi-Tool is definitely recommended. It doesn’t have any one, stand-out gimmick, but the huge array of perks it brings make it an absolute monster. It boosts your speed, fires on a hair-trigger, has a decent rate of fire and solid range, and comes packing maximum reload speed. And radar when aiming down the sights. And an extra, selectable agility buff. And an unlisted High Calibre Rounds perk. Attach it to an already speed-focused build (or combine it with another agility-buffing Exotic, like the Hunters’ Radiant Dance Machines), and you’ll be able to navigate the Crucible like a shoal of piranhas. 

As ever, Xur will be around until 2am PT / 10 am UK on Sunday, at which point he’ll spirit himself away for another week. Using spirits. Seriously, he has a ghost-chariot. Just don’t ask him about it. 

ABOUT THE AUTHOR

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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