DEFCON review

  • Killing millions of civilians
  • Taking down incoming nukes
  • Watching your nukes explode
  • Tiny pangs of guilt
  • Being picked on by others
  • Having to learn so much

At a more advanced level, larger games get interesting again thanks to Alliances. These can be formed or broken at any time, but the security they offer is soured by the fact that your fair-weather friend gets to see the position of all your units (except, cleverly, subs). You don't have to betray your alliance to win, but you can bet that any teammate with a lower score than you will.

The pruned unit selection, simple relationships and fixed playing field give DEFCON more in common with chess than most RTS games. It's not a game to get lost in for hours on end, but it is one you'll get the urge to play again and again for months to come. The fact that it's only 15 bucks seals the deal. Buy it  immediately.

More Info

Release date: Sep 29 2006 - PC (US)
Available Platforms: PC
Genre: Strategy
Published by: Steam
Developed by: Introversion Software
ESRB Rating:
Rating Pending


  • ThatFanInThePeacoat - November 22, 2011 3:30 p.m.

    I just got this game in the latest Humble deal. It's a blast (crappy pun intended). I love how dark it is. Every time a city is lost, the number of civilian casualties pops up (eg. 10.4 M dead), which reminds me of Herman Kahn's talk of how the 9 Megadeaths that would result from NYC being hit is a relatively small amount.
  • JohnyApplesperm - May 13, 2010 3:36 a.m.

    I Love This Game. not enough players tho...
  • baldwarfury - February 19, 2010 4:21 a.m.

    I hate the guilt of failing to save one of your cities.Makes me want to got to a corner cry a little.
  • wasup44 - June 23, 2009 2:17 a.m.

    i do not like this game...first

Showing 1-4 of 4 comments

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