DEFCON review

  • Killing millions of civilians
  • Taking down incoming nukes
  • Watching your nukes explode
  • Tiny pangs of guilt
  • Being picked on by others
  • Having to learn so much

DEFCON's visual simplicity and darkly radiant beauty detach you completely from the horror of what you're doing. It's replaced by the emotional rollercoaster of caring deeply for every little line-drawn icon on screen. After deploying your units in the early DEFCON stages, you never receive any replacements, so every loss is permanent.

That, coupled with the brutal suddenness and galling power of a well-executed enemy attack, make DEFCON instantly engaging and almost unbearably tense.

A concentrated attack from two countries at once, orchestrated or coincidental, is impossible to survive. That's still fun at LAN parties, but DEFCON's atmosphere is so oppressive that being picked on in a net game, alone in a darkened room, is just plain unpleasant.

More Info

Release date: Sep 29 2006 - PC (US)
Available Platforms: PC
Genre: Strategy
Published by: Steam
Developed by: Introversion Software
ESRB Rating:
Rating Pending


  • ThatFanInThePeacoat - November 22, 2011 3:30 p.m.

    I just got this game in the latest Humble deal. It's a blast (crappy pun intended). I love how dark it is. Every time a city is lost, the number of civilian casualties pops up (eg. 10.4 M dead), which reminds me of Herman Kahn's talk of how the 9 Megadeaths that would result from NYC being hit is a relatively small amount.
  • JohnyApplesperm - May 13, 2010 3:36 a.m.

    I Love This Game. not enough players tho...
  • baldwarfury - February 19, 2010 4:21 a.m.

    I hate the guilt of failing to save one of your cities.Makes me want to got to a corner cry a little.
  • wasup44 - June 23, 2009 2:17 a.m.

    i do not like this game...first

Showing 1-4 of 4 comments

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