But what a ride!
In case our main point was obscured by those complaints, we’re saying this: Extraction is a hell of a trip exactly once. It’s kind of pricey to pay $50 for a game that’s best played alone and only one time, but consider it a true interactive movie (at around 6-7 hours), and that’s a deal. Especially if you feel inclined to play again and experience all over again these unlucky people slowly losing their minds and suffering absolute misery throughout the game. It’s an awesomely compelling downer.
Above: Kind of like Cloverfield
Post-game, you can watch the motion comic or try out the challenge rooms (more shooting, obviously), which are nice extras but pale next to the nut-busting pandemonium that permeates the single-player adventure.
Is it better than…
Resident Evil: Umbrella Chronicles? Hell yes. Both flesh out their respective franchise’s backstory, but Extraction comes off as a genuine addition, not a stiffly recycled zombie parade. Gunplay, pacing and plot are all better.
House of the Dead: Overkill? Yes and no. Both have outstanding presentations and feel cooler and slicker than most other rail shooters, though Overkill lacks the “OMG” appeal. However, it is a better two-player experience and lends to repeated playthroughs. Choose this for more straightforward shooting.
Ghost Squad? Well yeah. These couldn’t be further apart in terms of production values, though in Squad’s defense it’s an arcade port meant to offer nothing more than guiltless blasting. Fun, but not deep at all.
Just for you, Metacritic!
The action may always be on a pre-set path, but like any good rollercoaster, Dead Space Extraction gets your heart racing and adrenaline pounding even though you have no control. A far more interesting and emotional take on the light gun scene.