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Dead Space 3 - What we want from Visceral's Dead Space sequel

It's time for Isaac Clarke to suffer, yet again

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34 comments

  • Z-man427 - May 8, 2012 5:01 p.m.

    I'm all for the scares, but (I don't know how feasible this would be) on replays or retreads after deaths, the scares are kind of predictable. If it were possible to have the necromorphs and all that to jump out at different places on multiple playthroughs, that would add a lot to it. If you're replaying the game and you're braced for a necromorph or a tenticle to come out and it doesn't you let your guard down a little bit. Just after that would be when it hits you. Or it happens before you start to prepare for it. I don't mean totally random. I just mean that instead of the scares happening at a certain point, they could happen anywhere within a larger predetermined area. Does that sound good or completely stupid?
  • ThundaGawd - May 8, 2012 5:25 p.m.

    It sounds awesome to me O.o. The "Lost in Nightmares" DLC for Resident Evil 5 had the enemies spawn in randomized areas, much like what you're explaining. It wasn't completely random, it just had a LOT of areas it could happen in, and every playthrough had the enemies spawn in a different pattern, so you could never really prepare yourself until maybe the 3rd-ish playthrough, it also managed to make the fairly action-oriented RE5 actually scary the first couple of times. So if they could improve on that and integrate it into Dead Space 3, it would be absolutely awesome :D
  • forestfire55 - May 8, 2012 6:19 p.m.

    Random encounters sound nice, after a while youget an idea where the necros are, more mystery too, maby a couple missions where you (and isac) dont exactly know whats going on or what to do...
  • winner2 - May 8, 2012 6:33 p.m.

    I feel a little out of the loop now, since I never got past the 3rd "level" or so in the first game, and never bought the second one. I admit it, the first Dead Space scared me too badly to keep playing it.
  • Person5 - May 8, 2012 7:09 p.m.

    or instead of something like two face it could be like Deadly Premonition, where Isaac just starts talking to his second personality which is really just the player! There was a lot of joking in there, don't worry
  • metroid2099400 - May 8, 2012 7:29 p.m.

    I completely agree about the weapons. Before the first game came out, Visceral was very proud of the fact that you'd be scrounging around with mining tools to survive, and while that idea gave us some really cool weapons, (contact beam, force gun) they weren't really improvised. I'd like to see the next game force us to rely on melee attacks more, since increased proximity to the necromorphs always had me freaking out, while I was perfectly calm picking off limbs with my plasma cutter.
  • NanoElite666 - May 8, 2012 10:55 p.m.

    Take it to Earth. Unleash a necromorph outbreak and make an absolute mess out of our home planet. And then we have to go and dismember the living shit out of several billion people. Also, give us another person or two getting turned into necromorphs while they're no more than six inches from our faces. That scene right at the beginning of Dead Space 2 was wonderfully done.
  • bass88 - May 9, 2012 2:36 a.m.

    I really wish they would explore the concept and origins of the Marker a bit more. Dead Space has one of the best hard sci-fi setups in years and Visceral don't seem that interested in it. Seriously, what made the Marker and why? It's a blueprint for evolution so whatever made it is responsible for us. Did it make us first and then unleash a second Marker to create the ultimate weapon? Or did we accidently stumble upon it and bring it on ourselves? Are the creators of the Marker benevolent or corrupted by their own power? Are we another attempt at creating a perfect specimen that failed so they unleashed the Marker to destroy us? Are they planning an invasion and the Marker is designed to wipe us out? Or are so beneath them that we are mere lab mice? That's a load of goodness to explore but the games are more interested in "Bang, bang! Pew, pew!" than following up these questions (ok, Dead Space: Extraction made a bit more effort). I'm not bashing the games - they are great fun. I just think if they dropped a lot of the action in favour of exploration (i.e. along the lines on Metroid Prime) we could end up the one of the greatest, harrowing sci-fi horror to grace the medium.
  • jiodjflak - May 9, 2012 4:31 a.m.

    Those zero-g parts were pretty cool, but I thought they were a bit clumsy at times. I wouldn't want to have to fight with the controls in the middle of a boss fight. I don't think zero-g sequences would make too much sense when the game takes place on a planet anyway.
  • asspills - May 9, 2012 4:55 p.m.

    A story campaign for co op would be ideal, sort of like Splinter Cells co op has been. But I'd be totally fine with just a loosely story justified L4D Survival Run or even a Base Defense mode. I'd like to think that atleast SOME of the other people fighting Necromorphs did alright against them. Hey! Maybe a couple even fought their way out!
  • gilgamesh310 - May 11, 2012 3:18 a.m.

    I really don't get the point in these what we want lists. GR just end up constantly humiliating themselves when the content inevitably turns out different to 'what they want'. The funniest had to be the what we want from God of War 4, when what GoW Ascension actually contained was released a day after they made the list.
  • familiarrealms - May 11, 2012 4:42 a.m.

    Nothing scarier than necromorphs with regenrating limbs.
  • metalgatesolid - May 12, 2012 3:17 p.m.

    Id love to think that all of this is in Isaac's head. Dead Space Extraction refferenced this with the first level so to think that we have been taking out cilivians/security that Isaac's warpped mind has turned into aliens would be a great retropsective angle
  • Clovin64 - May 13, 2012 1:55 p.m.

    As a massive fan of Silent Hill 2 (and psychological horror in general), I'd personally love to see Dead Space 3 really delve into Issac's crazy mind. Turns out Issac actually smothered himself with a pillow.

Showing 21-34 of 34 comments

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