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Dead Rising 2 Combo Card Weapon Guide

Case Zero Transfers

As a special thank you to those who purchased Dead Rising: Case Zero, your level carries over from the game, as well as your cash and all of the Combo Cards that you acquired. This gives you a nice head start on the list as well as allowing you to start wrecking zombies earlier in the game. Just bear in mind that most of the items that transfer over are scratch cards though there are a few useful Combo Cards to be had.

 

Boomstick

Location of Card:
Imported from Case Zero
Or
This is also supposed to be available by leveling up somewhere between 30 and 40.

Location of Components:
Getting both the pitchfork and the shotgun can take a bit of hoofing it.

You can get a Pitchfork or two by going to the Food Court and looking for a store called the BBQ Shack. Other ones will spawn into some of the mall locations but these are usually a bit tougher to find although one notable one is in the Palisades Mall. This is found by going to the southwest part of the mall, near the escalators. It’s sticking in the dirt of a large plant.

The Shotgun is accquired by going to the Palisades Mall where you can find some in the High-Noon Shooting Range. Some rare police zombies will have these but that isn’t as reliable as checking a store. The Silver Strip seems to have them at a bit of a higher frequency rate than other locations.

Descriptions of Weapons:
The boomstick is a heck of an interesting weapon – by strapping a pitchfork to a shotgun you can stab enemies before blowing them away. It’s like a monster bayonet really. Unfortunately by doing this you completely lose the ability to shoot the shotgun normally and turn it entirely into a melee weapon. While this weapon can net you a lot of PP shotguns used normally are much better at clearing crowds. It’s also basically useless against psychopaths who are only poked by it but never blown away. It is however immensely useful for getting PP by abusing the heavy attack

Above: More humorous than practically useful

Rating: 3/5

 

Drill Bucket

Location

Imported from Case Zero
Or
Recieved by leveling up between levels 1 – 10.

Location of Components:
Finding either the drill or the bucket should pose very little difficulty.

You can find Drills in a number of places, notably there is one in the boiler room you come out of the safe room into. There are others scattered all over the mall, notably near many of the maintenance rooms. You should never have any problems finding them.

Buckets can be found in Chris’ Fine Foods in the Palisades Mall or in the safe house, to the left of the security room. Otherwise your best bet is to search in the employee only hallways for any that might be lying around or in the maintenance rooms themselves.

Descriptions of Weapons:
The drill bucket is more fun to use than it is actually very useful. Placing it onto a zombies' head automatically kills that zombie but it takes a bit before you can get it to use it again. If you’re carrying around a few of these you can pop them onto the heads of large amounts of zombies surrounding you, cutting them up rather quickly and raking in a good deal of PP but there are plenty more efficient methods of killing enemies and getting that experience.

Notes: Once again coolness factor rules the day over practicality.

Rating: 1/5

 

I.E.D.

Location of Card:
Imported from Case Zero
Or
Gotten by simply leveling up between levels 1 – 10.

Location of Components:
You can always find a propane tank in a few places. One is just after leaving the safe room. Go up the stairs and look to the left of the maintenance room to find a closed door – inside there is a tank. If you go to the maintenance room near Hot Excitorama, it will have both a Propane Tank and Nails.

Nails can be obtained from almost every maintenance room as well as scattered about the mall. They’re surprisingly easy to find although they are sometimes in the oddest places, such as in the dirt under the palm trees in Royal Flush Plaza.

Descriptions of Weapons:
The I.E.D. is something of a mixed bag. When thrown into a crowd of zombies, or stuck to a zombie, it can be blown up to devastate the surrounding horde. In these situations it’s useful for clearing a path as well as getting a lot of PP. This makes it very helpful when rescuing survivors… Well it would if you could store the thing. Unfortunately as the I.E.D. can only be carried in your hands or dropped it’s only marginally as useful as it could be.

Keep in mind that if playing with two players the I.E.D. suddenly becomes incredibly useful again. If one person carries it while the other clears the way this explosive can be deployed only when it’s truly needed.

Notes: Good for clearing crowds but too unwieldy to carry around.

Rating: 2/5 (3/5 in co-op)

 

Spiked Bat

 

Location of Card:
Imported from Case Zero
Or
The card is given to you after you go to the first maintenance room on the first day and put together this weapon.

Location of Components:
As you can probably guess from looking at this thing you’re going to need a baseball bat and some nails.

Finding a baseball bat is easy as pie since they’re scattered all over the mall and one can usually be found in the safe house as well. Another can be found just after leaving the safe house, at the bottom of the steps that lead towards the maintenance room. They are also often inside of maintenance rooms although the one in Royal Flush Plaza, near the safe house, will always have one there.

Nails can be obtained from almost every maintenance room as well as scattered about the mall. They’re surprisingly easy to find with just a bit of looking although they are sometimes in the oddest places, such as in the dirt under the palm trees in Royal Flush Plaza.

When in doubt simply go to Royal Flush Plaza as both components should always reappear in the maintenance room near the safe house entrance. This is your go-to source for this item and it can be used as often as you like.

Descriptions of Weapons:
This is probably one of the single best weapons in the entire game. The nail bat swings as fast as a regular bat but is almost always a one shot kill even without using the special swing. It’s great for clearing out large groups of zombies by simply wading into the mix and swinging away. Plus it has a lot of durability which gives it a lot of sustaining power before it finally breaks. Last but not least these are really useful against most of the psychopaths. With just a little bit of dodging you can take many down with this simple weapon and little else required.

Notes: Useful in almost all situations

Rating: 5/5

25 comments

  • MetaSyke - July 9, 2011 8:24 a.m.

    *places his bronzed Knife Gloves up on his mantle* Thank you my friends, you have treated me well through my zombie killing career. Yes, the Tesla Ball is a rip snorting load of fun to use, even if it's not the easiest to create.
  • scarcie0018 - December 16, 2010 4:11 p.m.

    well i only need like 3 cards but thanks geeza... they should be where u said they are right???? hahah jus messin safe.
  • misfit119 - October 20, 2010 7:32 a.m.

    Many of the safe rooms in Dead Rising 2 contain the tools required to make combo weapons. It felt kind of redundant to point most of these out as the combo weapons really aren't all that effective. They're fun but you're often better with a shotgun, LMG and a few Spiked Bats. @kyle94: Without the combo card the weapon takes roughly two to three shots to kill an individual zombie. With the combo card it's basically just a glorified shotgun. So overall it seemed kind of like a worthless weapon to me. @Michael: I'd have loved to have been part of the conversation that brought on that whoopsie, heh! I was wondering what the heck that was or if it was a prank from a colleague (a friend made it so that Word replaced every instance of the word "this" with "that". Made for some uh... interesting re-edits.
  • tiny090 - October 16, 2010 4:43 p.m.

    muyjuhjnythgyyhhhhhhhhhhhhhhhhhhhhhhhhhhhhh u ok pp'[;#] # m o # 0 jk
  • tiny090 - October 16, 2010 2:28 p.m.

    i love the game esspecialy going rampage with the weelchair thanx 4 manking the game
  • wtyonamefooo - October 16, 2010 7 a.m.

    maplestory ftw... lol
  • Ninja-Monkey-91 - October 10, 2010 4:48 p.m.

    For the electric chair. Both items can be found in the BBQ shack next to the Americana casino. There are always two or three wheelchairs outside the maintenance room and the room itself has a battery.
  • 1zombielion - October 10, 2010 5:01 a.m.

    Nice guide. An easy way to get wingmen and queens is to go to pot of gold in silver strip and combine the 3 orange juices with beer. Grab the chaisaw from the top of the stage and combine it with the motorcyle. Drink one of the nectars then get on the bike and run over zombies. When you get off there should be around 6 queens. Then just fuse some with the nectar.
  • kyle94 - October 10, 2010 4:48 a.m.

    I didn't think the gem blower was useless. I don't know what you were doing with it, but when I used it after I got the combo card, it worked rather well. Wasn't practical, but did kill zombies. Hell, it was basically a giant shotgun for me. I remember shooting one zombie next to me and his body went flying while his head floated in mid-air for a second and then fell down.
  • Slayer11496 - October 9, 2010 3:35 a.m.

    I actually thought up combining a blast frequency gun with an amp shortly after finding it. Yay for me!!! :)
  • GamesRadarMichaelGrimm - October 8, 2010 10:28 p.m.

    Sometimes I'm typing in AIM and it's not the active window, and sometimes PickeHitlered happens. @_@ Fixed, and the Guide is complete!
  • misfit119 - October 7, 2010 12:53 a.m.

    Yeah, wow. No idea what the hell happened there. I know my computer was having a seizure thanks to all the video capture while I was typing. What's even more interesting is that typo isn't in my original file. Weird. @leyviur - I found it much easier to grab two bow and arrows from the Chieftains Hut, the two dynamite sticks in RFP and use the two Blambows to slaughter zombies left and right. I see your point though but it's still fairly limited in use.
  • taco12324 - October 5, 2010 10:35 p.m.

    I can't believe that the GR guys haven't noticed that the paragraph on where tennis raquets are was taken over by Hitler. Is this like some kind of new reverse Grammar Nazi that purposely misspells words?
  • RobertW - October 5, 2010 10:08 p.m.

    PickeHitlerd? People, I think we just got Hitler Roll'd...
  • Voltanis - October 5, 2010 11:52 a.m.

    You don't get a combo card for it from Case Zero, but the Beer Hat is a carryover from Case Zero as well. In Still Creek, when making the jump across the alleyway to get to the hunting store, turn right instead of left and follow the planks on top of those buildings to find a lone construction hat. The bowling alley or bar has plenty of beer.
  • Leyviur - October 5, 2010 11:22 a.m.

    An incredible use for the Dynameat is for early leveling. Near the Atlantica casino is a maintenence room where you can make the knife gloves. Right outside this room is a stick of dynamite and hunk of meat. Using this you can throw it at a nearby enemy horde for a giant PP spike that remains significant until level 30, or so. Respawning these items is merely a matter of going into the casino and back out again. I got to around level 35 using this method, and had no trouble running through the story afterwards.
  • chriszewski - October 5, 2010 11:11 a.m.

    Sorry for the double post but there is a much more convenient location for dynamite in the Royal Flush Plaza. Three sticks to be exact. Go toward the exit that leads to Fortune Park but stay in the plaza. Upstairs you will see a red phone booth that you can climb. Climb up onto the overhang for the store underneath and walk over to the broken railing and jump up again. Turn around and jump to the flower box and climb up one last time. There will be a large hot air balloon with a blue stuffed bunny and three glorious sticks of TNT. Its a long jump but easily makeable. Alternatively, instead of jumping to the balloon you can climb into the windows and snag a sniper rifle, steak and a spear. Makes the Blambow more enticing with less travel!
  • chriszewski - October 5, 2010 10:51 a.m.

    A note on the Beer Hat: its usefulness increases signifigantly if you pick up the Drinks magazine and either Health magazine. Drinks - Drinking alcohol no longer makes chuck puke. Found in Atlantica Casino on top of the ceiling fixture near the clam shell.
  • philipshaw - October 5, 2010 10:30 a.m.

    Great guide and you are right in the baseball bat with nails is the best weapon in the game. I used that for most of the game
  • NathanXplosion - October 5, 2010 5:29 a.m.

    My favorite combo weapon has to be the Blitzkrieg, which is a wheelchair, a car battery, and a merc assault rifle. Its not the one I used the most, just the one I had the most fun while using when I did.

Showing 1-20 of 25 comments

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