Topping off all of this mediocrity is the weird multiplayer, containing modes (free-for-all deathmatch, capture the flag, etc.) not normally found in this type of game. In theory the game should be more unique for these options, but there's a reason hack-and-slash RPGs avoid this style of multiplayer: it doesn't work well in the engine.
The only saving grace for Dawn of Magic is its very low price tag. $30 for five long chapters - each easily stretching out seven to ten hours - means lots of admittedly weak bang for your buck. That might be enough to tide gamers over during a drought, but with Diablo 2 and its expansion available for almost the same price and Hellgate: London almost released, the deal sours a lot.