SIF AND THE
Grey Wolf Sif is guarding the Covenant of Artorias ring, which is
necessary if you want to enter the Abyss
and fight the Four Kings.Time for one more trip to Darkroot
Garden! Go to Alvina’s tower and
beyond it, over the short bridge, and into the next tower. Take the stairs down
to another section of the Garden.
forward through this area. Simply avoid the mushroom enemies, for the small
ones are harmless and the big ones are slow. However, if you look to
your right, you’ll notice a large puddle with a chest at its center. Defeat or
chase off the large mushroom men, then loot the chest for the Enchanted Ember. Get back on track
until you spot a light shining through a door at the end of a long bridge.
You’ll find Sif through this door.
BOSS - SIF
too much about mobility in this fight. Wear enough armor so that you can
achieve the medium-speed roll. Run towards the grave in the center of the arena
and touch the sword. Once Sif appears, run back to the puddle left of the door
through which you entered. If you stay in this corner, there is a good chance
Sif will get semi-stuck on the uneven terrain, allowing you to slash at his underside.
The trick is
to roll under Sif’s attacks and attack from underneath. Of course, you can
always use spells and Pyromancy from a distance, just be ready for when he
leaps at you from far away. A simple combination of rolling and Pyromancy can
end this fight very quickly.
If you want
to learn to read Sif’s attacks, remain a good distance from him and roll away
just as he is about to strike. He has a few hits and combos that can be easily
read and avoided if you are familiar with them.
Make sure to
grab the Hornet Ring from behind the
grave after the fight.