As soon as battles kick off, it's up to you to empty all the ammo you can into your fleet-footed opponent, while avoiding their attacks however you can. Depending on the weapons involved, it can be a bit of a cat-and-mouse game of ducking behind walls, or an all-out brawl of shooting, lobbing grenades and good ol' fashioned bludgeoning. After being knocked down you're given a few seconds of invulnerability to stand up without harassment, but your enemies have this luxury too so you can't be cheap. The battles are pretty easy for the first few hours, but once the difficulty ramps up you'll actually have to start customizing your Robo with different weapons, legs, etc. depending on what your foe is wielding.
Parts are purchased with money won from matches, though their power hierarchy is a bit odd considering the type of game it is. In most RPGs you'll find bigger and better weapons and items as you progress and fight harder enemies. In Custom Robo Arena most of the new parts you'll acquire have similar stats, just with different focuses (attack, homing, etc.), so it's really more about which work in conjunction with each other than simply outfitting the best ones you have. This works fine in proper mech sims like Chromehounds, but it would have been nice to have had a more progressively rewarding structure since the game has the otherwise slow narrative progression of an RPG.
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