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Crystal Quest - Xbox Live Arcade review

Great

Imagine Robotron or Geometry Wars with crystal collecting and a massive variety of enemies, and you've got Crystal Quest. This game is awfully derivative, but still somehow manages to be totally engrossing due to its surprisingly intense difficulty. Crystal Quest doesn't hit you with a serious challenge right out of the gate, though. It has a gradual learning curve that keeps the early levels easy, but eventually ramps up to the kind of arcade chaos that will fuel a personal vendetta.



Over the course of the 60 waves of this gem-nabbing, baddie-blasting riot, you'll see so many different kinds of enemies (each with their own annoying behavior) it'll be difficult to keep them all straight. Some just meander around the screen fairly harmlessly, others hunt you down in a kamikaze charge and still others glide across the board firing ricocheting bullets at you from afar.

Based on a classic Apple II/Macintosh game (yes, once upon a time, Macs played games), Crystal Quest serves up a bare-bones gaming experience, but still manages to dress up for its 360 debut. A kaleidoscope of trippy, tracer-leaving characters parade across the screen, dazzling you into that state of catatonic play where concerns outside the game itself become completely irrelevant. A cool downbeat techno track lulls you into a trance that just might cause you to forget that you can always choose your own music. Crystal Quest may not feel particularly original, but it's magnetic and hypnotic - and that's worth our Microsoft Points.

More Info

Release date: Feb 07 2006 - Xbox 360 (US)
Feb 07 2006 - Xbox 360 (UK)
Available Platforms: Xbox 360
Genre: Action
Published by: Stainless Games
Developed by: Stainless Games
ESRB Rating:
Everyone

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