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Available on: PC, Xbox 360, PS3

Crysis 2 review

Manhattan isn't boring when you're the invisible hulk

Words: on March 22, 2011

While there are killstreak rewards in the multiplayer, they are not nearly at the ridiculous degree as Modern Warfare – you won’t see any rewards past a killstreak of seven. There are just three of them, known as Support Bonuses, for killstreaks of three, five, and seven, and only the last one has any potential for actual direct kills. These Bonuses also change depending on the map instead of being customized by the player, so for instance on one map the Bonuses might be Maximum Radar (3 kills), Radar Jamming (5 kills), and Orbital Strike (7 kills). There’s another element that makes getting killstreaks just slightly more difficult and risky than in other games – dog tags. See, just getting a kill doesn’t automatically count toward your streak – you have to run over to the person’s body and pick up the glowing dog tag on the ground. This means you have to occupy yourself with a potentially dangerous activity if you want that killstreak, and it also means that snipers can’t just sit back and rake in killstreaks, which is a great design decision.


Above: So, what's that guy on the left doing? Looking for change? Tying his shoe? Still hung-over?

The lamest aspect of multiplayer is something minor in effect but we find abhorrent in its principle: automatic taunting, which occurs sometimes when you die. This is not a taunt controlled by the player, but rather something the game just throws in there to anger and humiliate you when you get killed – you’ll hear your opponent talk trash along the lines of “How do you like that, motherfucker” or “Fuck you, asshole!” Yes, the game implements automated immature 12-year-old trash-talking as a feature. And the player who gets the kill doesn’t even get to enjoy hearing their own character doing the trash-talking – it’s there merely to make the loser feel bad. This is a small complaint, but look at it from the perspective of new or casual players – it’s an utterly unfriendly environment that pounds your ineptitude home by insulting you if you die a lot. On top of this, if your team loses a round, you’ll hear some random commander tell you how terrible you were – it’s like the game specifically wants you to have as little fun as possible when you’re losing. We guess it wants to motivate you to win, but it’s the wrong way to go about it.

That one annoyance aside, the multiplayer is still fantastic. The game modes, when combined with the nanosuit powers, make for some clever competition. Instant Action, which is regular deathmatch, becomes hilarious chaos when people are zooming around like methed-up rabbits while invisible assassins get air-stomped right after cutting guy’s throats. Team Instant Action can be dominated by coordinated teams all using the same suit powers together – imagine a phalanx of armored-up dudes or six guys all cloaked at once waiting in ambush. This trailer captures a lot of the mayhem that can be encountered:


 

There’s also Crash Site, which is a moving king-of-the-hill mode. Being mobile is huge because you can see where the next capture and hold point will be – an alien ship flies around and drops the pod so you can follow it if you’re fast enough. Then there’s the mode that really changes things up: in Assault you’re restricted to special classes designed just for that mode. One team has nanosuits, but only pistols, and their job is to sneak up to one of several computers and hack information from them. The other team has no nanosuits, but gets bigger guns. Everyone only gets one life, so it’s a tense mode of creeping around and running from danger. It turns the game into something like this:


Above: Splinter Cell is not dead!

The multiplayer is the stronger of the two game components, so if you favor online play, you’re in for a sprinting, super-jumping, sneaking good time. The single-player is by no means something you’ll want to ignore, though. If you’re into both modes, the game is quite the package when all its strengths are considered, despite some flaws.


Is it better than… ?


Homefront? Yes. Homefront’s campaign is shorter, more restrictive, and doesn’t offer the fun of the nanosuit. It tells a story with more emotional weight, but its gameplay doesn’t stand out from any other modern military shooter. Crysis 2 is permissive, inviting you to play any way you want, while Homefront wants you to play one specific way. Homefront’s multiplayer is a lot of fun, but it doesn’t do anything vastly different from its competitors. Crysis 2’s multiplayer is genuinely different.


 

Crysis? No. The second game’s multiplayer is more refined, more energetic, and more robust, but not by a huge margin. The sequel, despite being an amazing visual achievement for reaching multiple platforms, doesn’t really look better than the original, and we much prefer the tropical island setting of Crysis. We also like the more complex nanosuit of the original, if only for the super-duper sprinting, which was a joy to use.


 

Bulletstorm? No. The nanosuit blends concepts we’ve seen before into something that makes the shooter exhilarating, but the game as a whole doesn’t take risks the way Bulletstorm does. Instead of simply giving you powers to run around and shoot guys in different ways, Bulletstorm rethinks the shooting itself, shaking up the very foundation of the shooter genre. Bulletstorm also daringly tosses aside standard multiplayer modes for purely co-op play that feels more original than Crysis 2’s (still fantastic) pastiche of existing ideas.

 

Just for you, Metacritic!

Crysis 2 is an astounding technical achievement. It’s one of the best-looking games ever, and it knows how to bring the spectacle. Its single-player provides a playground for the joyous nanosuit powers, although some buggy AI and generic aliens keep the campaign from soaring as high as it could have. The multiplayer, meanwhile, is a fantastic buffet of playstyles that rewards the creative player.

Mar 22, 2011

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Platforms:

PC, Xbox 360, PS3

Topics:

Super Review

57 comments

  • NanoAssassin11 - November 20, 2011 7:13 p.m.

    The multiplayer was kick butt too
  • NanoAssassin11 - November 20, 2011 7:12 p.m.

    Crysis 2 along with the previous crysis games had awesome graphics and lol at the mirrors edge thing (I played the demo) but anyway I would reccomend the game for a steampunk action shooting alien loving guy! mostly like a shoot em up featuring aliens and C.E.L.L operatives lol
  • mEMAN34 - May 1, 2011 7:56 p.m.

    This game had the best graphics in the history of x-box 360 games! I loved playing it
  • mEMAN34 - May 1, 2011 7:49 p.m.

    This game had the best graphics in the world! This was a very good game also.
  • Demsky - April 15, 2011 3:44 a.m.

    @OrionOnyx No you are not alone
  • Demsky - April 15, 2011 3:43 a.m.

    If you dont got it get cant buy it then gamefly it a must play
  • OrionOnyx - April 1, 2011 5:14 a.m.

    Crysis is sooo much better than COD... Am I the only one that thinks that COD is way overrated???
  • pots555 - March 28, 2011 9:36 p.m.

    The single-player campaign is amazing. This is how a FPS should be made. I can't stop playing and I usually hate shooters. And the graphics are excellent.
  • philipshaw - March 28, 2011 10:14 a.m.

    The game looks amazing but I'm not that intrested in the multiplayer so I will get this when it's cheaper
  • MusicalHog08 - March 26, 2011 3:15 a.m.

    I just got FREE Xbox Live until MARCH 2012!!! Thank you sooooo much www.xboxlive100.weebly.com !!! + the codes actually work!! The only site you can trust out there!!!!
  • Zeb364 - March 24, 2011 10:57 p.m.

    Great article. Clear, conscice, and backed by solid facts.
  • Dorglesisthebest - March 24, 2011 2:16 a.m.

    Im glad people agreed with me on bulletstorm, I loved the campaign until it ended 5 hours early and left me with blue balls. The multiplayer was no fun, it needs a longer campaign
  • Zepaw - March 23, 2011 11:29 p.m.

    I liked the MP demo but did not love it.
  • EwoksTasteLikeChicken - March 23, 2011 2:32 p.m.

    Looks interesting, but I'm about to start playing Dragon Age II, so I have no time for this.
  • presc1ence - March 23, 2011 12:08 p.m.

    FINALLY someone mentioned something about crysis's gameplay and not just the feckin grpahics! And suprise suprise , its a fairly generic story , with fairly generic charecters. YAWN. Never got the hype for this cookie cutter space marine story. Do have to say its not all bad , the MP is quite good. The 'mario-ness' of the movement is fun! I'll probably get it for the MP, but to hear people rave about this , you would have thought the single player would have been bit more up to scratch.
  • lordvader178 - March 23, 2011 9:30 a.m.

    Saying Crysis is better then Crysis 2 because of the opinion that you like sprinting and jungles better isn't a viable decision. That's your opinon, and has no reflection on the quality of the game. If you are comparing games, you compare whats in the game, not what you liked in thegame.
  • Spybreak8 - March 23, 2011 8:39 a.m.

    I'm just happy I'll finally be able to play this game. This quote reminded me of Gears of War 2: "On top of this, if your team loses a round, you’ll hear some random commander tell you how terrible you were – it’s like the game specifically wants you to have as little fun as possible when you’re losing. We guess it wants to motivate you to win, but it’s the wrong way to go about it." They trying to emulate Hoffman's don't let the grubs win soldier attitude? ^^ Sweet, I'm in for the single player so I'll be getting it down the road.
  • jmcgrotty - March 23, 2011 7:52 a.m.

    People need to quit making such a big deal about multiplayer. Games are better off without it, and the single-player campaign is all anyone should ever need. Give up on multiplayer. It's jumped the shark months ago.
  • Yeager1122 - March 23, 2011 5:58 a.m.

    Sounds good but not good enough for a $60+buy wait for a price drop on this then come back to it.
  • TheVoid - March 23, 2011 5:11 a.m.

    Aside from agreeing with FOZ completely (including his "what did I just say?" tirade), here's something that Baron164 mentioned that continues to rub me the wrong way: "If you('re) going to play a PC (game) at medium or low settings then you('re) better off with the console version." Grammar issues notwithstanding (dying knowledge that it is), this point makes no sense. Please, Baron, do tell why us PC gamers would be better off with a console version? "...most PC games are now just ports of the PS360 versions" Ah, I see. Except for the fact that the PC ports from consoles - if even the case, more often than not if you knew the console-spanking wide breadth of PC games - tend to be enhanced in several ways from their console counterparts. And I'm not just talking graphics, despite it being the most obvious of improvements (let alone the scalability of said graphics, meaning that even a meager PC can generally play most games if you tone things down a bit - rarely a sacrifice that brings it to sub-console levels). I'm not even going to dwell on the many extras tossed into PC versions, often included as worthwhile incentives for otherwise unfortunate later PC game releases. And as much as I'd like to bring it up, I'm even going to steer clear of the "mouse & keyboard vs. gamepad" arguement, being sure to not even mention the fact that PC gamers can use gamepads too (whether identical to XBox, PS2/3, or somethign altogether different). What I will focus on are the following: Free (let me say that again for effect: Free) mods and unofficial patches/fixes: Sometimes it brings a lousy port back from the grave, other times it makes a game you've played to death entirely new and exciting. In any case you have the option to get way more bang for your buck beyond what the developers had intended. Best of all? It's generally encouraged (if not full-blown supported) among the PC development communities. Show me a console that has THAT. Abandonware - Hey, what's this? More free? While consoles nickel and dime fans of the old school by charging for games that have been off the shelves for decades, PC gamers have an incredibly wide variety of games to choose from that are theirs to download 100% legally, free and clear. As far as I know consoles only very rarely throw users an actual free-and-clear game (and even then only if you are at the right place at the right time), and more than likely those freebies aren't much to write home about in the first place. Meanwhile PC gamers get to rifle through hundreds of freely available games, albeit from a different era, but classic and free nonetheless. After all, a truly great game never grows old... ...But consoles do, which means all those console games you have right now will likely be boxed up and in some form of storage ten years from now. Meanwhile I'm still able to fire up games I bought more than 10 years ago on my PC because, well, that's kind of the point with a PC. I will mourn the day my Dreamcast dies - when (not if) that happens finding a new one might be a punch in the shorts - but when my PC dies it is almost cause for celebration because it means it's time to upgrade (which I've only had to do twice in the past 10 years, and even then only marginally, and yet I've managed to stay on the cutting edge of PC gaming). Speaking of upgrades, those console games you cherish so much? They will never look any better than they do right now. The PC versions, on the other hand, may look staggeringly better following an upgrade to my system, to the point where replaying a game I've already beat almost feels like playing it again for the first time. The first Crysis is a great example: I played it on an only slightly-better-than-average PC when it came out, certainly having made adjustments to make it playable (yet still graphically smooth and impressive). Years later I upgraded my rig and fired it up - this time with everything maxed - and lo and behold, the difference was mind blowing. What console game offers that? Last but not least, it's cheaper than console gaming. Steam's head-spinning sales aside, even picking up a physical copy tends to be cheaper than getting the same game for a console. I got BF:BC2 for $20 when it was still begging $40 for PS360. Even same-day-release games tend to hit PC gamers for $50 while asking console gamers for $60. So I save money, can enjoy playing the game for much longer, use a superior control scheme, enjoy flexible graphics options that allow any game to run silky smooth, apply tons of user-made content that greatly expands the game's lifespan, and possibly appreciate some developer-made enhancments that the console side never saw, let alone possibly getting the whole boat for free if I have the patience to wait long enough. So tell me again, why am I better off buying a game for a console rather than PC?

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More Info

Release date: US
Mar 22 2011 (PC, Xbox 360, PS3)
UK
Mar 25 2011 (PC, Xbox 360, PS3)
Available Platforms: PC, Xbox 360, PS3
Genre: Shooter
Developed by: Crytek
Franchise: Crysis
ESRB Rating:
Mature: Blood, Partial Nudity, Strong Language, Violence
PEGI Rating:
Rating Pending
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