Crisis Core: Final Fantasy VII - Mission Survival Guide!

- The final mission lets you tackle the goddess Minerva. This is, without a doubt, the toughest fight in the game. Before you even think about facing her, make sure your Spirit and Vitality are maxed out to 255. Having at least 150 in Luck helps a bit too, since it can help you avoid critical hits made against you. Obviously, your hit points should be as high as possible -- max them out if you can, but 70,000 is enough. Really though, the best way to beat Minerva is to lose to her a few dozen times.

You see, with Mug materia (or Steal) equipped in conjunction with the Brigand's Gloves, you can steal 99 phoenix downs from Minerva. You can repeat this as often as you like. We highly recommend snatching the Phoenix Downs, lather, and repeat as needed. You can build up a ton of Gil to use for Gil Toss or you can buy materia for the sole purpose of converting it to SP. For the latter, we recommend DMW materia of Dualcast. After a few dozen Phoenix Down thefts -- or a few hundred if you're really ambitious -- you should have all the Gil and SP you need. The SP can be used to fuse materia that will max out your stats or for materia like SP Master.

For gear, we used Genji Armor, Genji Shield, Genji Gloves, and Ziedrich when going up against Minerva. There are other variations you can use, but obviously you should trot out your best stuff against the lady.

As for offense, most people use Costly Punch against Minerva, but we found it easier to load up on Gil and just Gil Toss her to death. With the Phoenix Down trick and some time, you can build up tens of millions of Gil. With enough Gil, you can do much more damage with Gil Toss than Costly Punch.

One of Minerva's attacks cancels out your "raise" status from Phoenix Downs, so you'll need lots of backup Phoenix Downs. You'll need to be able to heal yourself with items or materia, so stock up and plan accordingly.

Beating Minerva can take upwards of 20 minutes. Unless you have stout stats, top gear, and plenty of restorative items, you won't last three. Your preparation is really the key to victory here. The more time you spend buffing up your stats and materia, the easier it will be to execute your battleplan.

That's a wrap for our Mission Survival Guide. We hope you came away with some new insights that will help you get to "100% mission complete" status. We hope you use this guide responsibly. Don't let us catch you selling any stolen Phoenix Downs to your friends!

Apr 18, 2008


  • Nitro31820 - November 18, 2008 12:44 a.m.

    This is really helpful info, but I would like to know if I can play as any other character in this game (Crisis Core). One of my friends told me he saw is brother playing as Cloud, now if thats possiable I need to know how to do that, and I need yo know if I can play as Sepheroth. Thank you for reading this comment.
  • crumbdunky - September 1, 2009 12:36 a.m.

    Just started playing this again the other week(I like a good jrpg on a hand held for toilet missions and I just finished TWEWY!)after being disappointed with it the first time I tried and I'm so glad I did. I thought it was a bit dull getting through most battles by mashing X but once you get into fusing items and materia the games a blast. Some of the best visuals on PSP even now and the cutscenes are incredibly well done(culled from all over AC IIRC mind so they should be!)but now even the mad Pachinko effect makes more sense for levelling up. Knowing from the start how it's honna end is a bummer but it's a great game and yet another JRPG triumph on the handhelds-SE might not be able to wow just yet on PS360 or Wii(though FF13 and FF:CB might change all that)but their efforts for your pocket are amazing these days.
  • Deutchland - July 15, 2009 7:17 p.m.

    Another way to tackle some of the harder missions is to obtain blast wave which I created by fusing a mastered vital slash with a mastered assault twister. It is essentially a one hit kill for most enemies and can help put a quick end to random encounters. Once you get so far however, this method falters. But I was able to tackle missions like 1-1-(2-6) very easily. It is important to equip the Twisted Headband(I can't remember where I got it) so the attack is not interrupted.
  • shep_killa - January 15, 2009 9:05 p.m.

    dope dudes cheers heaps
  • BurN400 - August 19, 2009 11:57 p.m.

    Should i make zack a magic or power type?
  • koolman680 - March 18, 2009 7:26 p.m.

    this is game is great although i didn't quite know at first what to do but later on its amazing
  • dafreddyman - January 18, 2009 1:04 a.m.

    fucking best game for da shit on the psp fo shizzzzzz

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