Even though Crash Bandicoot is pretty irrelevant now, his new game looks good - spinning above jungle vistas has a Sonic the Hedgehog level of greenery loveliness, and the game%26rsquo;s calibration screen assures you the game%26rsquo;s %26ldquo;designed to use the full range of colours,%26rdquo; which is worth pointing out, we think. And once you%26rsquo;ve accepted you%26rsquo;re on one, single, long, 10-hour fixed path through Crash%26rsquo;s world, there%26rsquo;s something rather LEGO Star Wars-ish about the fun-size levels, the punch-kicky smashing up of enemy hordes, the scooping up of bazillions of little Mojo jewels left behind by dead enemies. And there%26rsquo;s absolutely nothing wrong with LEGO Star Wars, right?
- Old-school platforming
- Taking control of monsters
- Crash's pluck
- So-so time in mediocre-land
- Where's the innovation?
- Where's the fun?
|Description||This game was fun about five years ago. Now it's just mildly entertaining and somewhat annoying. Talk about losing your Mojo.|
|Platform||Xbox 360, Wii, PSP, PS2, DS|
|US censor rating||Everyone 10+, Everyone 10+, Everyone 10+, Everyone 10+, Everyone 10+|
|UK censor rating||3+, 3+, 3+, 3+, 3+|
|Release date:||8 October 2007 (US), (UK)|
|Available platforms:||Xbox 360|