Even though Crash Bandicoot is pretty irrelevant now, his new game looks good - spinning above jungle vistas has a Sonic the Hedgehog level of greenery loveliness, and the game’s calibration screen assures you the game’s “designed to use the full range of colours,” which is worth pointing out, we think. And once you’ve accepted you’re on one, single, long, 10-hour fixed path through Crash’s world, there’s something rather LEGO Star Wars-ish about the fun-size levels, the punch-kicky smashing up of enemy hordes, the scooping up of bazillions of little Mojo jewels left behind by dead enemies. And there’s absolutely nothing wrong with LEGO Star Wars, right?
- Old-school platforming
- Taking control of monsters
- Crash's pluck
- So-so time in mediocre-land
- Where's the innovation?
- Where's the fun?
|Description||This game was fun about five years ago. Now it's just mildly entertaining and somewhat annoying. Talk about losing your Mojo.|
|Platform||Xbox 360, Wii, PSP, PS2, DS|
|US censor rating||Everyone 10+|
|UK censor rating||3+|
|Release date||8 October 2007 (US), 1 January 1970 (UK)|