Now for the random deets:
Titans will sport 7000 lines of dialogue, most of which come from enemies hanging out when you're not smashing them. If you pause for a moment and listen, they'll carry out entire conversations. The devs are "fanatical about eliminating repetitiveness."
The jackable monsters come in three varieties - locomotive, projectile and brute force. Acquired Mojo Points enable you to power-up Crash's attack as well.
The Wii version uses the remote in a variety of ways. First, as a pointer, you can use it to suck up wayward Mojo Points without actually walking over to collect them. When controlling a monster, acting out its attacks triggers the move - so like a giant bat will have you flap your arms while a gorilla monster asks you to mime beating on your chest. Shaking the remote while Crash is in the air will cause him to do a heli-spin, slowing his descent.
We used images from the 360 version here because it looks the best, obviously. Expect to see Titans on 360, Wii, PS2 and DS, with the latter offering similar gameplay and touch screen options. All versions will land this fall, probably around October.
There's a costume mode that encourages you to replay old levels dressed as a monster that Crash can control. With this goofy façade, Crash can order those monsters around much easier than if he were just doing it regularly.