Strength, intelligence and position will always be a factor in every fight, so instead of using the same stock animations for every punch, kick or throw, each time you sock a foe one, the results will change. Some will fall, some will roll with the blow, some will fly backwards through a door splintering it as if it was balsa.
Oh yes, and did we mention that the world also reacts? But, instead of using the same animation, real physics dictates how each pane of glass cracks, plank breaks or crate explodes. Impressive, huh?
These are still early days for Indy and we can't wait to see more ourselves as well as bring you more info as Indy whips E3 into a frenzy.