Cover art that over sold the experience

The box looked awesome, didn't it? Oh dear...

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November 30, 2007

Back in the days before the internet existed to help you decide which games were worth your hard-earned cash/not-at-all-earned allowance, gamers often had to resort to judging a game's merits from its box art. That meant the cover had to be the most enticing piece of advertising ever so that imaginative young minds could see themselves taking their place beside Han Solo or taking home the bikini girl on the front of Barbarian. But the experience seldom lived up to that promise.

So we've trawled the archives to bring you the finest examples of box art that oversold the experience. Take a look, see them all, then have a laugh/cry over what we used to spend our time and money on. And how foolish we were to get sucked in by this sort of thing:

Spider-Man (Atari 2600, 1982)

Box art suggests:Spider-Man takes on the Green Goblin, slinging webs that can be sliced by a foe's attack while climbing up a skyscraper, dicing with death during this perilous ascent.

The reality: A mess of squares and colours. And a Spider-Man sprite with (apparently) no neck. Try not to laugh at it, it was probably good at the time.

Above: Spider-Man's had his head cut off by a new foe - primitive technology. The fiend!

ABOUT THE AUTHOR

The longest-serving GR+ staffer, I was here when all this was just fields. I'm currently Reviews Editor but still find time to speedrun Sonic levels and make daft Photoshop articles.

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