Other particularly poor games include peeling carrots - which is just weird without anything to physically scrape against - and using the rolling pin, which sometimes feels as though the sensor’s gone for some coffee while you sweat gravy trying to get the dough flattened evenly. And the thing that’ll really make all of these problems especially frustrating is that, rather than feeling like it has any element of fun learning, each game is a frantic race against a fairly short clock.
The race element is both a blessing and a curse. A competitive aspect has been introduced to the game which, initially at least, gives your random cookery experiments a bit of focus. There are three ways to play single player: practice making specific dishes, try and beat your own personal high scores on specific dishes, and choosing to compete against AI players in a world tournament Cook Off.
You start with three competitors to beat, in no particular order (there don’t seem to be heats, for example, but rather you have to beat every single contestant in order to win), and each of them has a specialty dish that you have to make faster and more precisely than them in order to win. Beating competitors unlocks new recipes to make in the practice mode and, well, that’s it.