Confusing game endings explained

The short version: Wander is the baddie and he and Dormin are transformed into a baby, starting the same race of horned children that Ico belongs to.

Once more…

The long version:

Why does Wander become a massive shadow monster?

Killing each Colossus released part of the evil demon’s Dormin essence. As our hero slays each titan his appearance can be seen to gradually deteriorate – his skin becomes paler, his hair darkens and he even begins to protrude small horns before the game’s finale. It’s likely that this change in appearance signals the increasing presence of Dormin within Wander and, when all sixteen Colossi are dead, the demon’s essence is once again whole and completely takes over the tragic warrior.

Who are the men that defeat Dormin?

A group of warriors – presumably members of the same kingdom Wander came from, led by Lord Emon. It is unclear whether Mono (the dead chick) and Emon are related, although this could explain his fevered pursuit of Wander.

So why does Wander turn into a baby then?

As punishment for killing the 16 innocent Colossi that were housing the evil spirit of the demon lord and unleashing said spirit upon the land.

Riiiight… but how does that explain a baby with horns?

The horned infant is most likely an amalgamation of Wander and Dormin, scarred by a deformity, but given a new life in order to give Wander the chance to redeem his evil deeds that were spurned by love and not malice.

OK. I’m on board with the demon child. But what’s the connection to Ico?

The Wander/Dormin baby abomination is the first in the line of cursed horned children seen in Ico and thus is the ancestor of the eponymous hero from the charming adventure. This punishment of deformity, for slaying the gentle giants and unleashing evil on the world, is something Wander’s descendants will seemingly have to carry with them forever.

The short version: Tidus fades away because he was just a memory made by the fayth, but he is made human at the end of FFX-2.

Once more…

The long version:

Why does Tidus disappear in the game’s finale?

The PS2’s first FF poster boy throws himself into the clouds off the airship, and away from his love Yuna, because he is fading away. This is because he is a mere dream created by the fayth – a race of people who have given their lives willingly to have their souls sealed in statues – to carry on the spirit of his destroyed homeland. After you defeat the final boss, the fayth are able to finally depart and, as a result, the dreams they have created, including Tidus, fade away.

How does he manage to come back after the credits when he’s seen underwater swimming towards the surface?

The post credits scene isn’t actually fully explained until the end of Final Fantasy X-2 and only if you press ‘x’ in the Farplane finale. If you complete the game with the 100% ending Yuna and Tidus have an extra scene, where he reveals the fayth brought him back by gathering up all their thoughts, and that he’s now free to live out his life, as long as the fayth can maintain those thoughts.


  • key0blade - July 31, 2009 2:23 p.m.

    Ocelot was a good guy in MGS3 but I always thought something made him go bizzaro-shit like
  • Yuleen75 - April 13, 2009 6:04 a.m.

    Now I need someone to explain me the end of Xenosaga!!! Three cofusing games and didn't undertand anything!
  • cdukes13 - March 2, 2009 10:50 p.m.

    What about the dog ending from silent hill 2
  • Orionthefirst - February 27, 2009 10:25 p.m.

    Can't wait for Assassin's Creed 2 now!
  • Willsky - February 26, 2009 9:32 a.m.

    Hey what does the Grat wall of China have to do with the next Assassins Creed? I know I P.S. Employ me!!!
  • soulbrothaftw - February 26, 2009 5:27 a.m.

    I'd love to see Dead Space on this list. I wanna know wth happened!
  • Thequestion 121 - February 22, 2009 11:16 p.m.

    Wow. That was awesome. The ending of MGS4 was amazing and your explanation just blew me away!
  • Mike1095 - February 20, 2009 1:02 a.m.

    isnt the great wall of china in china not japan xD
  • Games_Radar_DaveMeikleham - February 19, 2009 9:20 a.m.

    @thochaos I'll give it a shot. Snake isn't an exact clone of Big Boss on the genetic level. Most of their genes are the same, but not all. It was Solidus Snake who was the exact clone of Big Boss and thus considered to be the strongest of the three from the Les Enfants Terribles Project. That's why, if you look closely, Big Boss in MGS 4 closely resembles an older Solidus. This is why, even though both Snake and BB are a similar age, they look different. Why Old Snake looks closer to Snake Eater's Big Boss than BB himself? Put it down to Kojima wanting to create continuity between every Snake design, while also wanting to make Big Boss/Solidus distinct. Still, it does feel like a slight fail on Kojima Productions' part.
  • punkmetalmage - February 19, 2009 6:28 a.m.

    so long as you pay attention (at least the attention span of a goldfish), You could understand what was happening in the Metal Gear series. But don't worry you only need simple adding skills where most of you will end up at. Captcha: Runabouts Gemini
  • foarthelulz - February 19, 2009 1:53 a.m.

    even after reading the explanation on ur sister sight assasin's creed still confuses me so does braid
  • FierceDeity - February 19, 2009 1:06 a.m.

    sorry for triple post but anyone care to explain world of goo's story, that confused the hell outta me
  • Bassist94 - February 18, 2009 11:14 p.m.

    great wall of china = japan!?
  • noofer7 - February 18, 2009 11:14 p.m.

    wtf never played any of these games
  • barrage7667 - February 18, 2009 10:28 p.m.

    wait so in MGS you were the somewhat bad guy yet the good guy yet the guy who was trying to kill the good guy who everyone thought was the bad guy and the bad guy who everyone thought was dead was actually alive and a good guy...but wat about the fact that they say snake was a ticking time bomb cause of foxdye and how the hell does this story make any sense.
  • Darthkeyblader13 - February 18, 2009 10:19 p.m.

    hey I actually thought the ending for FFX-2 was pretty easily explained
  • cricket0 - February 18, 2009 9:20 p.m.

  • Clownsarescary - February 18, 2009 8:53 p.m.

    Braid's alternate reality is a clever way of dealing with big themes with the limited space XBLA dictates. Makes me wonder why we need hugely contrived, convoluted adventures found in Assasin's Creed and MGS4 when smart use of limited hardware can unlocks a system's potential much more effectivly. And costs less.
  • Orange - February 18, 2009 7:59 p.m.

    ooooooooooooooooooooooooohhhhh... Liquid is good? Awesome! Ive always liked him! Braid's twist is so awesome... It reminds me of the sixth sense...
  • rollaire - February 18, 2009 1:06 p.m.

    Wow, that Metal Gear Solid gets me every time. That pesky liquid snake! RT

Showing 1-20 of 86 comments

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