Sept 28, 2007
Company of Heroes was one of those games that utterly exceeded our expectations. Not only did it manage to recreate the visceral brutality of warfare, it also succeeded in striking that ever-elusive balance between accessibility and strategy.
Opposing Fronts introduces two new factions into the WWII meat grinder, each starring in its own campaign. First up are the plucky Brits, a defensively stout faction specialising in anti-tank weapons and artillery, and possessing some of the game’s most versatile foot soldiers. These grunts have the ability to build battlefield emplacements (such as machine-gun nests and mortar emplacements) and call in additional support, which is spewed onto the war zone from passing gliders. Brit officers are also no slouches, possessing valiant abilities such as Heroic Charge, which counters suppression and maximises the amount of damage nearby troops inflict on the enemy.