Mission 1: Reinforce Pheonix Base
This is a nice, easy one to ease you into the game. If you can't get through
this level, take the game back to the shop and ask if you can swap it for
some knitting needles and wool. This is war, and it's hell!
Build a refinery and barracks near to the Tiberium that you start near. You
don't need to build any silos, as you will be spending your hard-earned cash
straight away on light infantry. Get cracking, and once you have at least 10
men - although 15--20 is advisable - follow the road to the east. Leave a
handful of men back in case you are attacked, and use the rest of your men
to flatten those NOD forces, and finish the first mission.
You will see at the start of the level that the first rescue craft were shot
down by two SAM sites. Set up your base near to these, by the large
Tiberium field there. Use the Tiberium you mine to finance the training of
10-15 disc throwers. This will be your strikeforce. If you are in a bit of a
hurry to get killing, create a support team of 10-20 light infantrymen,
otherwise hang around until you can double the number of your disc
throwers. You should also train a couple of engineers, and leave them
somewhere safe until you need them.
When you are happy with your fighters, you may begin taking out the SAM
sites. Begin with the two to the east that took out the rescue craft earlier.
Revenge is every bit as sweet as they say, so enjoy avenging your
comrades' glorious deaths!
When attacking the SAMs, make sure that your back-up team is earning its
money, by disposing of any NOD troops who may try to stop you.
Once the first two are dealt with, take out the next site which is just to the
north. After these three, the remaining four SAMs are to be found to the
south of your Tiberium fields. Take out the two obvious ones, then fix the
damaged bridge using your engineers. On the far side is another SAM site,
and the final one is just before you reach the NOD base to the east.
Once all these sites are safely disposed of, you can launch your final push
on the NOD base. Make sure that you have sufficient numbers first, but
then storm the place. You should have such a large force that nothing
survives, and you will have completed another mission.
Mission 3: Capturing Train Station
This is a bit of a toughie, and it is the first time that you will experience
numerical poverty. This might take a bit of getting used to, compared to the
relative riches of the last level. Here you must make the most of what you
are given, so don't go wasting your soldiers' lives.
Take your light infantry and head north. Take the two civilian settlements
you find here, whereupon you will be rewarded with reinforcements. You
will notice on this level that you have a medic. Treat him well, and keep him
out of harm's way. He can heal any wounded soldiers, so is an excellent
addition to your hardy group of fighters. Although he should not be exposed
to danger, keep him near to the action so that you can treat anyone who
Head to the east next, then south back down the road bridge. Keep
following the road up to the north, using an engineer to fix the broken
section. When you find the train track in the far north, follow it south. Kill
the NOD forces and destroy the structures by the station. Don't forget to
pull out when you are getting beaten so that your medic can fix up your men
ready for a renewed push. Try to concentrate on those lethal lasers first,
then take out the rest of the NOD forces and use an engineer to occupy the
Mission 4: Secure Crash Site
On this mission, you must secure the area where the alien ship has landed -
where are Mulder and Scully when you need them?
Set up your base near to the Tiberium that you enter the region close to.
Get a radar functional, along withbarracks and a refinery. The minimum
force you should go with here is 20 disc throwers, two medics and five
engineers. Take out any NOD troops in the settlement immediately north of
you, then head to the east. When you reach the next civilian settlement,
destroy the gates, but don't go south just yet. Instead, follow the bridges
round and take over the well defended research points. When this is done,
head south through the gates you destroyed earlier. Take the alien site to
complete the level.
Mission 5: Defend Crash Site
This is a simple level - you just have to defend the crash area until time runs
out. Spend all your cash on disc throwers, and try to split your forces in
three. One should defend the south, one the north, and one should stay
between the two to pick off survivors. It is important not to chase the NOD
troops if they fall back, as they will nip around your men if you aren't
careful. Be careful of the massed assault they will launch just before the end
of the level, but you should have enough men to defend the base by then.
Tip on Mission 5 on GDI
Do not let the NOD forces anywhere near your base and crash site. Split your forces into 5 separate groups. Put 1 next to the entrance, 1 next to the power plant, 1 on the cliffs above the radar,1 on the west side of the crash site and have the last group hanging around inside your base waiting for any tunneling APCs.(recommended group size= 1 Wolverine, 6 Discthrowers and 14 Light Infantry.)
Mission 6: Destroy Radar Array
As on the other "strike" missions, you have a limited force, so be careful.
Most important is to keep your medic healthy, and not to use your
machines just yet.
To the south, past the relay station, is a NOD base. This is your first target,
NOT the relay station itself. Get your disc throwers together, and take out
the lasers fist. Drop back and use the medic as required, but you should be
able to destroy the buildings and vehicles in the base without losing any
units. Look out for wandering vehicles supporting the base from the north,
When the base is destroyed, use your disc throwers to take out the
southern relay station. When it is destroyed, take out the eastern relay
station using only your ground troops again. You will receive reinforcements
when you destroy each relay, but you are still on a tight budget - use that
Once the eastern station is destroyed, show the same treatment to the
western station. This site is the best defended, so use your machines too, in
a massed attack.
Heal up the wounded, then destroy the large radar site in the centre. The
level is complete once everything is destroyed in the central section, so
leave nothing standing!
When you come to the Nod Base to the south, go south and you will see some kind of green pig-like animals.DO NOT TRY TO KILL THEM. They will wipe out your enire party in no time.Take one of your units and slowly creep up on them. When they start to move, follow them with your mouse.They will destroy some of the Nod units for you.
Mission 7: Rescue Tratos
This truly is a game of two halves. To begin with, you must be stealthy.
Then you can go mad with a huge fight!
At the start of the level, sneak west. Kill the first couple of NOD troops,
and make sure that you reach the attack buggy before the next set of NOD
men do - if they get away, your mission is over! Shortly after this, you will
be joined by the mutant sheep-type thingy in the next field - a useful fighter.
Next, attack the base to the north of the area with the tower. Kill the man
there, and destroy the vehicles. You can then destroy the generator which
powers the search light. Using just your foot soldiers, try to lure the
remaining forces round the corner of the checkpoint, so you can destroy
them away from that lethal laser. When there is just the laser to go, attack it
with the buggy and the sheep, taking it out as quickly as you can.
Head west along the road until you reach the hospital area. Kill the lone
soldier in the encampment to the south, then use your sapper to blow up the
generator, letting you into the hospital grounds. You really just need to stay
alive until the clock reaches zero now, and as soon as Tratos appears, leg
it! You will need to keep an eye on him, as he falls behind your men and
gets a bit confused. Get him back to the rescue site.
Once he is gone, reinforcements are dropped to the north. Set up your base
near to the Tiberium fields there, and build barracks and a war factory. Get
up a decent sized army of disc throwers and Titans, then go all out to
destroy the NOD troops hiding to the north. There is no urgent rush, so
take the time to build up a really impressive force first, as the battle will be
tough. When it is over, victory on this level is yours!
Mission 8: Destroy Vega's Dam
This is another level with limited resources. You must be careful not to lose
too many units. To begin with, head to the south west of the area, so that
you can get over the section with the broken bridges. Take out the enemy
camp there, and push northwards, over another bridge. On the far side, you
need to take out the two generators on either side of the dam.
Reinforcements do arrive, but they are thin on the ground. Be careful, and
be ruthless! Keep your men tight together, except for the engineers, and
attack the lasers and NOD troops as one large unit. You should have
enough firepower to pull the mission off.
OR---At the 8th mission, it will be easier to destroy the 2nd generator in the nod base if u keep 2 engineers at hand, one to take over the construction yard in the nod base u encounter b4 the 2nd generator, and one to take over the refinary. After that, build a power plant, build a hand of nod for engineers to take over the enemy's hand of nod, or just blow it up, and a war factory.. build one tick tank and one artillary and position it at the middle of the two bridges, deploy them and happy killing the generator!
Level 9 GDI
To power down the obelisk, at the beginning of the mission, position one of the mrls next to a laser at the top of the cliff at the lower left. It will attack a devil's tongue and hit the base. there will be a powering down sound and the power plants in the mini base are gone. Nod will then sell its obelisk.
Info submitted by chye on Monday, September 13, 1999 at 00:56:44
OK, go up then take out 3 bikes and the 4 wheeler. Then destroy the laser beam and radar. then if you position it right you can create a snw slide and destroy the power-generators that power the obilisk... the rest you can read from the others that can be read here.
OR Beat Level 9 - this really works!
For those having trouble with GDI mission 9,
here's how to beat it - don't capture the
radar. Don't destroy it, either. Just go
around it, shoot out the cliff, and you will
be able to destroy all three power plants
without the artillery shooting at you. Then
you can get past the obelisk. Capture the small base (or don't, whatever) and take your
Amphib. APC as well as any MLRS you have left north, around the top of the screen, and right into Hammerfest Base.
Info submitted by
Mike (firstname.lastname@example.org) on Sunday, September 26, 1999 at 17:15:39
Mission 10: destroy the locomotive
I know this is really easy for some, but for those who need this - here goes
First, capture the Hand of Nod on the hill using your engineers. Then float your 3 hovercrafts down passed the enemy don't stop to attack - you'll be blown away. Desroy the Locomotive so it can't go anywhere. build 10 light infantry and ten rocketlaucher infantry. Take out the units in the way. There are two lasers. Destroy them one at a time Then finish of the rest of the train.
Info submitted by Paul Devers on Friday, September 17, 1999 at 22:20:43
Walk-through for level 10
On the Destroy the Train level, there is a much easier way to win. Take your hover MLRS's south after you capture the hand of NOD. Then take them along the river until they are under the bridge. From there, you can destroy most of the train, and the bridge, too if they manage to rebuild it. Then just take your time destroying all the units, watching your MLRS's so that they are out of range if the enemy tries to take them out. Simple!