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Command & Conquer 4: Tiberian Twilight

“Any of those classes is going to have all the tools you need to be successful. It is possible to have a team of five offensive players and still win a match. However, the classes really play to each other’s strengths by working together as a team.”

It’s a lot to take on board at once, particularly for someone who struggled to complete the demo of the original C&C, which came on a floppy disc and was played on something called a 486. This time round, We’re on a 10-PC LAN in a disused dairy in East London, sitting next to none other than Kane himself, or at least the man who plays him, Joe Kucan.

There’s no shame in admitting that we make a pig’s ear of our time with C&C4, simply sending all of our troops to a fiery death before trying again with a different class, and similar results. It’s almost a relief when our PC crashes, sparing us the indignity of another crushing defeat. Although we later learn that we’ve been playing at level 20 – the highest. Yes, there are RPG-style levels, with persistent player progression throughout the entire game, whether in you’re in campaign, skirmish or multiplayer mode.

Although in terms of story it’s a classic Nod vs GDI scenario – The Scrin, C&C3’s purple aliens, having been dropped – C&C4 appears to be advancing the genre that the original Command & Conquer founded. The advancements will also impact on the single-player campaign, which will be fast-paced and heavily reliant on map awareness, albeit more forgiving in that you can simply redeploy your crawler, whenever your base is wiped out.

So is this really the end? Ott is adamant: “This is the epic conclusion of the Tiberian saga, the story that we started back in 1995. It’s going to be the conclusion of Kane’s plan, GDI versus Nod, the fate of the world, the fate of Tiberian, it’s all here. It’s going to wrap up the saga.”

Jan 13, 2010

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8 comments

  • boyverygood011 - January 27, 2010 3:51 p.m.

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  • Spybreak8 - January 27, 2010 6:30 a.m.

    meh, prob gonna pick this up when it comes out as used or really cheap just because I'm a C&C guy.
  • allthegoodnameswheretaken - January 19, 2010 1:14 p.m.

    Well I'm not sure about the whole rush thing but I'll still buy this because the C&C RTS' have always been my favorite.
  • nik41507 - January 18, 2010 11:10 p.m.

    @Frexerik & asphxies: Wait till the game comes out. I know there changing the game so much that you can;t even recognize it. I have faith that this might work out brilliantly. When RA3 came out the reviews said that RA3 didnt do much new besides water and ore nodes. Now EA has listened and there changing it a lot. This is a result of pure EA listening to the community. They have only said that this is the end of the Tiberium universe MAY RED ALERT LIVE LONG @girlgoodnice & boyverygood: WTF. STOP SPAMMING THE C&C PREVIEW.
  • girlgoodnice01 - January 18, 2010 8:21 p.m.

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  • asphyxies - January 17, 2010 6:46 a.m.

    Must agree with Frexerik. The first game was likely the best, that or the first red alert. Ever since the death of Westwood the series has never been the same.
  • pimlicosound - January 14, 2010 12:12 p.m.

    When did "tiberium" become "tiberian"?
  • Frexerik - January 13, 2010 11:50 p.m.

    im sorry but i am a huge fan of the old C&C where you took your time, built a base with aweaome defense and then building a big ass army and taking them out.. all this new stuff with rush tactics and things like that just dont appeal to me.

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