Let it not be said that we at Games Radar don’t love a challenge, but the ridiculous hiding system skews your perspective, leaving you to make a decision about when to come out without any context of who or what is out there. The only balance to be spoken of is the garbage enemy AI. Feel free to open or slam any doors you want because they’ll never notice.
Still, if you can forgive the game’s many idiosyncrasies, then there is a decent enough plot and enough neat touches to eke out some enjoyment. But despite the fact you can save at any time (which is never a good sign) the game is so unforgiving - both of human error and its own design flaws - that it won’t be long before frustration ends play.
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