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Closure review

Great
AT A GLANCE
  • Challenging, but fair puzzles
  • An interesting gameplay hook
  • Beautifully minimal art style
  • Losing your cool on puzzles
  • Potentially “dropping” your Dual Shock 3
  • You *could* play it in your browser

In the years since it garnered awards from developers and gaming luminaries, Closure has become something of an indie darling. Given PlayStation Network’s predisposition toward adapting artistically diverse titles, it seems fitting that the 2009 browser-based game would get a new lease on life on consoles. If you’re interested in picking up something designed to tickle your brain while you’re on the couch, this is an excellent choice.

Closure is a platform puzzle game that uses light and shadows to introduce some fascinating concepts. You start off as a quadrupedal demon-like creature, and as you inhabit each section of the game, you’ll step into the shoes of three different people, including a construction worker and a little girl.  Each person has 24 puzzles to solve, plus extras after you’ve cleared those designated stages. Quite literally and succinctly, you live and die based on illumination.

 As you hold the orb of light, everything in the environment becomes visible and easy to navigate. Consequently, the other elements disappear. Essentially, light protects you, shadows create deadly chasms that you fall into. Well, most of the time they can. In other instances, you can create gaps that allow you to drop from one lit platform to another by splitting the light focus.

Each section is paced so that you’ll gently step into its puzzles with some relative ease, then see a steady increase in difficulty. And you’ll fail. Your character will fall into chasms and abysses, and you’ll lose keys that unlock doors to the next stage, several times over.

 

It’s tough as nails at points, but its trial-by-death design is elegant and suspenseful. Despite immediate comparisons to Limbo, it’s a game that really toys with your perceptions differently, despite the similar dimly-lit art style. There’s a compulsion at play here that’ll keep you doggedly determined to crack through its well-made brain-twisters.

Granted, it’s a game that’s playable in your web browser with a few careful keyword searches (for a taste of what's at play in this superior version), but Closure’s monochromatic art design translates beautifully to HD-friendly consoles, there's a vast amount to experience, and the Dual Shock 3 provides plenty of precision. And of course, there are trophies for those who are interested. It’s an excellent opportunity for PS3 owners to try out an excellent indie title.

On one hand, you can easily open another tab and find Closure playable in a browser. On the other, the PSN experience looks fantastic and offers Dual Shock support, plus trophies. Overall, the PS3 game is a neatly-constructed package that wonderfully showcases a smart and challenging puzzle game. It's a great way to dive in and invest your time in a unique and soundly designed experience. Regardless of how you experience it, just be sure not to miss Closure. 

More Info

Available Platforms: PS3
Genre: Puzzle
Developed by: Eyebrow Interactive

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9 comments

  • taokaka - March 30, 2012 6:08 p.m.

    does the ps3 version have any extra content or is it exactly the same?
  • tyler-glaiel - March 30, 2012 6:17 p.m.

    it's entirely different
  • TheAsterite - March 30, 2012 10:02 p.m.

    I know the person who did the art for this game, he was at one point in my campus' game developers club :D
  • Jackelsburg - March 30, 2012 10:42 p.m.

    I played through the flash game and I played through part of the ps3 version. While there are some similarities between the two versions, they are actually pretty different imo
  • BladedFalcon - March 30, 2012 11:13 p.m.

    Could you elaborate a bit more into the differences? (As long as they are spoiler free, of course XD)
  • Jackelsburg - April 1, 2012 7:33 p.m.

    A few differences you could probably notice right away once you play/see the two (such as the visuals, different maps, and additional characters). Additionally, the PS3 version has additional puzzle elements to it: like boxes, water, and switches. Plus there are collectibles to get throughout the game too, and they can get quite challenging to get sometimes haha. And another difference i noticed was that certain objects, like keys and boxes, fall into the abyss when there is no light under it. Which can add some more challenge to the puzzles too. (In the flash game keys would stay on the ground even in darkness.) Im sure there are more differences but these are some that i noticed right away (granted im only halfway through the ps3 version). But like other people have said, its very different :) As for similarities I believe the character in the flash version is the same as one of the others for the ps3, and there might be a couple elements that are similar (like you need two sources of light for the door to appear). Hope this helps!
  • Wade D McGinnis - March 31, 2012 1:08 p.m.

    The negatives I would disregard. A puzzle is meant to be hard but the difficulty changes based on the person. As to the controller, seek anger management. Lastly, could be played on a browser, it would be a negative if the PS3 version used the same maps but they do not thank god lol.
  • jonschubbe - March 31, 2012 3:31 p.m.

    Yeah, there are many many more differences than just the maps :P hopefully the article is updated ASAP
  • jonschubbe - March 31, 2012 3:33 p.m.

    (considering the Flash game is 3 years older)

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