Clive Barker's Jericho

Jericho is being developed by Mercury Steam, the Spaniards who last brought the “couldn’t be more different if it tried” American McGee’s Scrapland to our screens. The concept of Jericho came from Barker himself, whose dark thinkings were snapped up by Codemasters, who in turn happened to know that the technology Mercury Steam were tinkering with was running deep with blood. Specifically particle-based blood that can gush out of exposed wounds, or dissipate in clouds of red in high-intensity collisions. The engine’s specialty in shiny body goo, murky lighting, life-like environment textures and overtly stylized, yet still somewhat real creatures, fit the bill precisely.

And so, with Barker’s aid, soon came the mad and the grotesque: the Jericho meanies, including both flying creatures whose habit it is to eviscerate their prey and use their flesh to pad out their wings; and vast creatures made from mangled, melded corpses that you’ll have to climb up and over before you destroy them.