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Children of Mana

AT A GLANCE
  • Beautiful and unique art style
  • Soothing music
  • Strong RPG elements
  • Trite combat in dungeons
  • Laborious boss fights
  • Mediocre use of weapons

The weapon use is the most disappointing facet of this game, as it's a wasted opportunity. You start the game off with a sword and eventually earn a flail, a bow and a hammer. Each weapon has unique properties that you need to use in dungeons and boss fights. Sadly, their use is rather cursory; the levels and bosses don't take advantage of them in interesting ways. For example, when you get the flail and learn about its grappling abilities, you know right away it'll be used to grab faraway objects and pull apart a boss. The whole thing gives the game a feeling of Zelda for Dummies.

The touch screen use in this game feels like an afterthought. Instead of using the D-pad and buttons to navigate through menus, you can tap away with your stylus to select items, armor and the like. The weak touch screen functionality borderlines on patronizing.



At least the developers took advantage of the DS' wireless capabilities. Up to four players can participate in multiplayer gaming. It's the same deal as the single-player mode, but you'll be able to access some of the best items in the game. On one hand, it's an incentive to get your game on with your pals. On the other hand, players without DS buddies will not be able to get everything out of this game.

More Info

Release date: Oct 30 2006 - DS (US)
Available Platforms: DS
Genre: Role Playing
Published by: Square Enix
Developed by: Square Enix, Nex Entertainment
ESRB Rating:
Everyone: Language, Mild Fantasy Violence

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