Chibi-Robo: Park Patrol review

  • Growing flowers
  • Driving bouncy vehicles
  • The eco-friendly theme
  • Unskipable, inane dialogue
  • Shoulder button control combos
  • Shopping at Wal-Mart

This game is paced almost perfectly so it not only does it correct itself when things get tedious, but also keeps you coming back to grow just a few more flowers. By setting well-announced goals, you’re easily enticed to keep playing and unlock a steady flow of new, in-game gadgets and helpful items for improving your park.

Built-in limitations mixed with periodic moments of action keep the game from getting too easy. You’re limited by a quickly depleting battery that must be recharged and a short in-game day in which to perform tasks and periodically thwart Smoglings who turn your colorful flowers an unattractive hue. Enemies become more threatening and the land more difficult to maintain as the game progresses.

The touchscreen works with the DS’s limitations while offering nice, simplistic controls. The only awkward moments are when pressing a shoulder button, using the touchscreen and the direction pad to get an optional extra speed boost in the bouncy and fun-to-drive vehicles.

The main annoyances are inane, unskipable character dialogue and the lack of a more precise clock to avoid being forced back to home base at the end of a day when there are still uncollected Happy Points floating around the park.

More Info

Release date: Oct 02 2007 - DS (US)
Available Platforms: DS
Genre: Action
Published by: Nintendo
Developed by: Skip Ltd.
ESRB Rating:
Everyone: Comic Mischief


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